OctaneRender™ Standalone 1.23
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
You guys! Keep on rockin.
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
thanks...
it is loading perfect the alembic from 3dsmax...
now control + mouse wheel to zoom in/out the render is missing in the 1.2x rc... i have to use lock this pane to do the zoom...
viva la alembic!
(hue variations to instances diffuse
)
it is loading perfect the alembic from 3dsmax...
now control + mouse wheel to zoom in/out the render is missing in the 1.2x rc... i have to use lock this pane to do the zoom...
viva la alembic!
(hue variations to instances diffuse

- xxdanbrowne
- Posts: 503
- Joined: Wed Feb 06, 2013 2:38 am
Is it possible in Preferences > Geometry Import
that we could have a separate setting for scaling alembic?
I'm really struggling to get the alembic to import to a reasonable scale. It comes in enormous (by a factor of 1,000) compared to the exact same geometry exported from the same scene as OBJ.
that we could have a separate setting for scaling alembic?
I'm really struggling to get the alembic to import to a reasonable scale. It comes in enormous (by a factor of 1,000) compared to the exact same geometry exported from the same scene as OBJ.
- xxdanbrowne
- Posts: 503
- Joined: Wed Feb 06, 2013 2:38 am
Possible Bug?
Also..... even if I shrink it down by a factor of 0.001 in maya by using scale and then export it - although it is now scaled to the same size as the geometry as it would be if exported using .obj (without previously scaling it down)....
now when I do that the textures don't work.
Also..... even if I shrink it down by a factor of 0.001 in maya by using scale and then export it - although it is now scaled to the same size as the geometry as it would be if exported using .obj (without previously scaling it down)....
now when I do that the textures don't work.
- Attachments
-
- alembicrunwaymodeltest.ocs
- (20.82 KiB) Downloaded 217 times
THANK YOU!!!
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Able to run 1.21 on my Mavericks OS Laptop with a Geforce GT 650
When I launch 1.23 it can not Any driver changes that I should be aware of
Currently on Cuda Driver Veesion 5.0.59
Peter
When I launch 1.23 it can not Any driver changes that I should be aware of
Currently on Cuda Driver Veesion 5.0.59
Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
works 1.20 as well
Peter]
Peter]
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
- Alessandrobassp
- Posts: 14
- Joined: Tue May 29, 2012 1:26 am
Sorry for the trouble but I wonder how I can make the animation ... or rather, how to export the animation ... maybe you have it already said and I missed, or is this just an experimental version and this feature will be implemented at a later time ...?
Until now as I used for my work only plugin for C4D to Octane, but the standalone 1:23 seems to me considerably faster
Until now as I used for my work only plugin for C4D to Octane, but the standalone 1:23 seems to me considerably faster