A new set of eyes.

Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
User avatar
ElBloko
Licensed Customer
Posts: 92
Joined: Wed Jun 23, 2010 10:14 pm

Hi Everyone, a few weeks ago, I decided to create a new set of eyes for one of my personal project. It needed to look good under any lighting conditions and be easy to customize and reuse.
Image

The color of the iris is changeable in several ways using a single gradient. The colors of the gradients are passed on to several shaders mixed to achieve the effect.
Image

The shade of the iris and its central corona are controlled independently for a wide range of variations.
Image

Nice green eyes. Dimensions are accurate. All IOR used are from physical measurements. Some of those renders could have used more convergence time, sorry for the noise.
Image

Scary lighting or something. Whatever. To achieve the full translucent effect on the sclera, I modeled the choroid connective tissues inside the eye.
Image

This is pretty much where the illusion breaks. I could use a higher resolution model but this eye is supposed to be shared across multiple characters and I want it to be fairly cheap to save memory. Ideally, I would increase the level of details with displacement. Note the dichromic iris and its reflection in the lens.
Image

Closer to the lens behind the iris. Here, it is showing signs of cataract. Unfortunately, Octane's procedural noises reach their maximal scale limit.
Image

Retina you say? Of course. Flash!
Image
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Very nice! 8-)
User avatar
ElBloko
Licensed Customer
Posts: 92
Joined: Wed Jun 23, 2010 10:14 pm

Thanks a lot man!

I guess I should give a bit more details.

Inside the eyeball are several models to achieve the effect. Most notably the choroid tissues.

Image
The eye stripped of the sclera and conjunctiva. The shiny blue part is the choroid I was talking about.

Image
Straight inside the eye, cornea iris and lens removed. You can see the retina at the back.

Image
Everything is here but the choroid connective tissues seen above have been removed. Notice how the light goes through the scleral envelope now.

Image
The full model. See how the choroid acts as a black chamber and affects the periphery of the iris.

Octane is so much fun. All critiques are welcome.
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

This is probably the most realistic and anatomically accurate eye I've ever seen.
I would like to know more about how it's constructed, as I make human characters in my daily work.
Can you show me a breakdown of this?
User avatar
nardo
Licensed Customer
Posts: 31
Joined: Thu Dec 01, 2011 2:20 pm

:o :o :o
It is quite amazing!
windows 8 SP1 | i7 2600k | 8G DDR | 1xGTX 690 1xGTX Titan | Rhinoceros
User avatar
ElBloko
Licensed Customer
Posts: 92
Joined: Wed Jun 23, 2010 10:14 pm

Hey guys, thank you for the compliments.

In fact, it is very simple. It just imitates life a bit... up to a certain point.

Here is a quick breakdown of the geometry. It is of course highly simplified. I have tried modeling further elements, notably the aqueous and vitreous bodies or the variable IORs of the lens . Unfortunately I had to give up on this level of detail because I couldn't figure out how Octane functions with different IOR objects nested within each other. The results were very unpredictable.

Image

Can somebody explain how Octane copes with traversing materials with different refraction indices?
User avatar
bepeg4d
Octane Guru
Posts: 10326
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

hi, wow, impressive :o
about the liquids with different ior, the solution is to work with sheets and avoid solid surface compenetration. in octane, a ray maintain his ior until hit another surface with a different ior. look at the second example in this post:
http://render.otoy.com/forum/viewtopic. ... quid#p6577
ciao beppe
User avatar
ElBloko
Licensed Customer
Posts: 92
Joined: Wed Jun 23, 2010 10:14 pm

Thank you :) That's pretty much how I tried to model the surfaces inside. It's easy for a glass of whisky but it gets more complex with the inside of an eye. The light has to go through the cornea, then the aqueous humor, then the lens, then the vitreous humor to finally hit the retina. Describing those different bodies inside using the rules you pointed to is a bit of a mind bender.

I will try again though, just for the sake of it, because I'm honestly not sure it would add anything to the end result. The different refraction indices inside are all fairly similar in the end.

Question though, when the light crosses multiple adjacent surfaces with the same IOR, does its trajectory stay the same or does it get increasingly deviated at each surface hit?
User avatar
Olitech
Licensed Customer
Posts: 447
Joined: Thu Apr 25, 2013 4:27 pm

El-B,

Thanks for this post. This is the ONLY way to model realistic CG eyes IMHO.

Of course, yours are the most accurate and detailed I've ever seen. I don't believe I've ever seen one with a functioning retina! Great work.

best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
User avatar
Olitech
Licensed Customer
Posts: 447
Joined: Thu Apr 25, 2013 4:27 pm

Sorry, one more thing,

This is a great link for refences:
http://www.surenmanvelyan.com/eyes/

best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
Post Reply

Return to “Works In Progress”