OctaneRender® for Maya® 1.20.2 - 1.7 Win [OBSOLETE]

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

User avatar
JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2012, 2013, 2013.5 / 32-bit & 64-bit and 2014 64-bit on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://render.otoy.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 359€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® Beta License" priced at 199€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses, just like OctaneRender™ Standalone Edition packs.


OCTANELIVE

Just like OctaneRender™ Standalone, the Maya® plugin product also needs an additional OctaneLive license and be activated on a machine.
This has to be done in the plugin interface panel in Maya, and is covered in the included PDF manual.
It can only be done after an OctaneRender™ Standalone license is already activated on the machine in question.


CHANGES AND FIXES SINCE LAST RELEASE:
  • Fixed Octane Light node bug.

DOWNLOAD

OctaneRender for Maya 1.20.2 - 1.7 (77MB autoinstaller file)


Yours,
The OctaneRender™ Team.
solomon
Licensed Customer
Posts: 343
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA
Contact:

IPR is not working at all in this build
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
User avatar
JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Works OK on my side.
solomon
Licensed Customer
Posts: 343
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA
Contact:

JimStar wrote:Works OK on my side.
it doesn't work with files previous saved using the older plugin version, but you are right it works with fresh new scenes. The Octane light is still not emitting enough light, even when the power is cranked up ~ this is with a scene that is not using the environment. Do you have test scene we can use?
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
solomon
Licensed Customer
Posts: 343
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA
Contact:

here is a scene I was testing with in Maya 2013. Can you take a look and let me know if I have it set correctly?
Attachments
octane_light.zip
(9.66 KiB) Downloaded 276 times
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
solomon
Licensed Customer
Posts: 343
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA
Contact:

I have a quick question about the Convert Maya Materials to Octane Button ~ why is it that when the materials are converted, the textures links are removed from the shader node? ~ In 3DS Max the convert materials to octane honors the Diffuse slot so you don't have to go hunting and re-applying the texture maps ...
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
kurtjn
Licensed Customer
Posts: 22
Joined: Mon Mar 11, 2013 7:43 pm

solomon wrote:IPR is not working at all in this build
It works fine for me.
Asus G75V Win 8 Pro 64 | Geforce GTX660M 2GB| i7 3610QM 2.3GHZ | 8GB | Octane Render for Maya 2014 V 1.20
solomon
Licensed Customer
Posts: 343
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA
Contact:

kurtjn wrote:
solomon wrote:IPR is not working at all in this build
It works fine for me.
mine works as well. Is the octane light node working for you?
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
User avatar
ivankio
Licensed Customer
Posts: 103
Joined: Thu Nov 14, 2013 11:39 pm
Location: Curitiba - Brazil
Contact:

IPR is working normally with a couple previously made scenes I tested so far. Planar lights are also fine.

The sphere light has this strange behavior occluding it's own light, being subject to opacity and alpha shadows. If alpha shadows is off, it doesn't light anything except itself (and a few fireflies from occasional indirect light).
With opacity set to 0 and alpha shadows on, it works fine.
octane_sphereLight.gif
It also seems to have some interference if I add a mesh with emissive material in the scene:
octane_sphereLight2.jpg
GTX 1080 8gb, GTX 970 4gb, I5 4590, Z97-E, 32gb RAM, Win 10 64bits, Octane for Maya
solomon
Licensed Customer
Posts: 343
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA
Contact:

ivankio wrote:IPR is working normally with a couple previously made scenes I tested so far. Planar lights are also fine.

The sphere light has this strange behavior occluding it's own light, being subject to opacity and alpha shadows. If alpha shadows is off, it doesn't light anything except itself (and a few fireflies from occasional indirect light).
With opacity set to 0 and alpha shadows on, it works fine.
octane_sphereLight.gif
It also seems to have some interference if I add a mesh with emissive material in the scene:
octane_sphereLight2.jpg
thanks for that transparency tip, when I adjusted my Octane lights, they started working.
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
Post Reply

Return to “Autodesk Maya”