This may have already been addressed & updated, but I just wanted to ask and maybe put in a request or two:
1) More oftentimes than not, I am working with already textured geometry. This becomes quite a time-sucker when I use the button to convert them to Octane materials, as none of the textures, bumps, normals, etc are carried over...and everything has to be reconnected manually.
Is there any plans to have this process be a little bit more automated? I most certainly understand that all the values are likely going to need tweaking, but having to manually add back in everything seems a bit out of the way.
2) Is there any plans to adjust how values can be input? I may be just be going about this wrong, but it seems like the only real way to change values is to type them in manually, as the adjustments tend to need to be extremely minute in value...and using the slider way overdoes it. The values also can't be changed with the regular "select and drag" maya way, so I was curious about value changes in general?
3) This definitely isn't a maya-plugin question, but just a general inquiry: in my last project I worked on in octane (actually still ongoing -- but had to abandon octane as the render engine due to it) -- is the PMC kernel going to / have the capability to be optimized for animations? For stills it does wonderfully, but you do get some higher-jitter noise that doesn't seem addressable with just more samples. Even if I let pathtracing run 6x as long, it still never got close to resolving to the quality that PMC was getting to.
Hope this isn't asking too much -- I'm mostly just curious if they're even on the list...or can be done at all.

John