Address reconnect textures upon conversion?

Autodesk Maya (Plugin developed by JimStar)

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johnb4467
Licensed Customer
Posts: 45
Joined: Sat Dec 24, 2011 12:32 pm

Hi,

This may have already been addressed & updated, but I just wanted to ask and maybe put in a request or two:

1) More oftentimes than not, I am working with already textured geometry. This becomes quite a time-sucker when I use the button to convert them to Octane materials, as none of the textures, bumps, normals, etc are carried over...and everything has to be reconnected manually.
Is there any plans to have this process be a little bit more automated? I most certainly understand that all the values are likely going to need tweaking, but having to manually add back in everything seems a bit out of the way.

2) Is there any plans to adjust how values can be input? I may be just be going about this wrong, but it seems like the only real way to change values is to type them in manually, as the adjustments tend to need to be extremely minute in value...and using the slider way overdoes it. The values also can't be changed with the regular "select and drag" maya way, so I was curious about value changes in general?

3) This definitely isn't a maya-plugin question, but just a general inquiry: in my last project I worked on in octane (actually still ongoing -- but had to abandon octane as the render engine due to it) -- is the PMC kernel going to / have the capability to be optimized for animations? For stills it does wonderfully, but you do get some higher-jitter noise that doesn't seem addressable with just more samples. Even if I let pathtracing run 6x as long, it still never got close to resolving to the quality that PMC was getting to.

Hope this isn't asking too much -- I'm mostly just curious if they're even on the list...or can be done at all. :)

John
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JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

I can't get what you mean in point 2, can you please explain it a little more?..
johnb4467
Licensed Customer
Posts: 45
Joined: Sat Dec 24, 2011 12:32 pm

JimStar wrote:I can't get what you mean in point 2, can you please explain it a little more?..
Yes, sorry -- let me see if I can explain in a more clear way.
In the standalone version of octane, the sliders (for real-time numerical adjustments / feedback) are really quite useful; they're spaced out in a way where you get the useful ranges. In Maya, the sliders seem to be much to wide in allowable ranges. I've assumed in the past that maybe the scale of my scene was maybe just way off, but I don't think that's really the case.
Also an oddity, if someone didn't like to adjust using the sliders, you could click on the property, and then right-click outside the pane and have it update as you dragged...I know this is a preferred way for many in adjusting values. This works for all Maya values, but oddly doesn't seem to work for Octane-specific values.

Does this make any better sense now, I hope?
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