Spherical and cylindrical camera don't work =>
Tried to access pin via an invalid ID 1141753320
Tried to access null node pin
Can't read float from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00000000444E2670)
What about motion blur in animation ? I can't find "shutter time"
OctaneRender® for 3ds max® v1.22a[Test]
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- [email protected]
- Posts: 134
- Joined: Tue Jun 01, 2010 12:52 pm
I just opened my current project scene with it, and render was over exposed and reflection values were different on some objects from what I see now, so I switched to old version where all was ok until this gets fixed 

Windows 10 64bit, Intel i5, 32gb Ram, 2x nvidia 1080ti, Driver: 390.77
Do you have a hdr environment light ?[email protected] wrote:I just opened my current project scene with it, and render was over exposed and reflection values were different on some objects from what I see now, so I switched to old version where all was ok until this gets fixed
- marcio_max
- Posts: 132
- Joined: Mon Dec 05, 2011 12:17 pm
- Location: Aracatuba/SP/Brazil
Thanks Karba!
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Suv hi,suvakas wrote:It can be done already. I wrote a script a while ago that does it. I'll try to find the line for you.
Suv
Cheers mate
I did see how to get the user obj property via getUserProp..
To make this easier for me. Could you please help me how to write that in the script?
What I'm asking is how should I set the checkbutton disabled if selected object doesn't have octane_movable_proy = True or set it enabled if it's already true.
I'm currently working on a way to update the script when selection is changed.
If you can help me that would be really great
Bicket, Yeah I know that. I intend to use this it with Vray as wellbicket wrote: Hi oguzbir
I don't see any "Visible to reflect" feature in 1.22

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What light source do you use? Could you show us some renders?[email protected] wrote:I just opened my current project scene with it, and render was over exposed and reflection values were different on some objects from what I see now, so I switched to old version where all was ok until this gets fixed
Yes, we changed the scaling on all transformations to what it means: Smaller numbers make things smaller. Bigger numbers make things bigger.bicket wrote:Karba
I found something strange in the scale transform (compared to 1.20)
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
ok Abstrax, thanks for your answer.abstrax wrote:Yes, we changed the scaling on all transformations to what it means: Smaller numbers make things smaller. Bigger numbers make things bigger.bicket wrote:Karba
I found something strange in the scale transform (compared to 1.20)
If you want your script to be interactive you have to use callback functions.oguzbir wrote: I'm currently working on a way to update the script when selection is changed.
If you can help me that would be really great
Callback func runs silently in the background and monitors actions you have told it to keep an eye on.
What you may need is a #selectionSetChanged callback function. It gets executed every time when something is selected or selection changes.
Search for it in the help file. It's all there.
Here's the link to opening page of callbacks:
MAXScript-Help - Callbacks
Suv
suvakas wrote: Search for it in the help file. It's all there.
Suv

Yes I've been going throu the help about callbacks allday.
I just solved it anyway.
Still fine-tuning the script UI.
So thank you very much Suv.
Best,
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