I use dual-monitor in my daily work, as well as at home, and one thing I always wanted is the ability to detach the main render window and move it to another screen.
Does anybody wants it? Is that already considered as a future feature?
Feature request: support for dual-monitor
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+1 really annoying to be bound to one monitor in standalone
Win7x64/ Dual Xeon [email protected]/ 48GB RAM/ 2x GTX Titan 6GB/ 1x GTX 670 4GB
http://www.alexbroeckel.com
http://www.alexbroeckel.com
I just bought my second monitor - but it's a pity I cannot move the node graph to the second monitor.
Do you guys plan to introduce such support? If so, when?
Do you guys plan to introduce such support? If so, when?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
+1
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
I was asking for this a long time ago.. also upgrades to the node system.. now when I use it as a plugin for 3dmax I have all of those already.. it's better if they develop support for software apps - in the end - and use the energy for the core of the software
.. like now, they redeveloped the node system - and I don't really care that much any more, because I have it in the primary software package ..
.. anyway, I doubt they are going to do much about it now - a lot more other priorities now then before.. and they are probably going to have to rewrite the core of the software or something to get it working, like they did for nodes, and undo options now.. (again I don't care anymore about undo, nodes and double monitor support for octane standalone because it is supported in my main app .. the obvious choice - develop support for all software packages.. concentrate on the core), it's a bit like it's the year 1985. and we are discovering rendering engines, step by step slow development (I did learn a lot in the process though) - and now, it is the time to break it or make it! still love you octane, but we're getting impatient -
.. like now, they redeveloped the node system - and I don't really care that much any more, because I have it in the primary software package ..
.. anyway, I doubt they are going to do much about it now - a lot more other priorities now then before.. and they are probably going to have to rewrite the core of the software or something to get it working, like they did for nodes, and undo options now.. (again I don't care anymore about undo, nodes and double monitor support for octane standalone because it is supported in my main app .. the obvious choice - develop support for all software packages.. concentrate on the core), it's a bit like it's the year 1985. and we are discovering rendering engines, step by step slow development (I did learn a lot in the process though) - and now, it is the time to break it or make it! still love you octane, but we're getting impatient -
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
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//Octane render toolbox 3dsmax