robot construction'rack

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
KaDDD
Licensed Customer
Posts: 10
Joined: Wed Jun 26, 2013 6:33 pm

hi guy's

all is on the tittle , just a speed scratch model from my parts lybraries
many pieces come from older model ,( 8 mlls's polys ) done for the fun . . .
build in max

click for hi rez

i hope you 'll like it

kaDDD

Image
Zay
Licensed Customer
Posts: 1123
Joined: Sun Jan 17, 2010 2:53 am

Great render! Looks awesome :)
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
User avatar
suvakas
Licensed Customer
Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

Indeed. Very realistic.

Suv
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

Awesome, except for a couple of easily changed things.

The procedural map you use on the steel in the background is too strong and scaled too large. modify the scale and lower the power.
The image for the wall in the background is too low resolution for the image, it looks off.

The head and mechanics it's resting on are awesome, but those things above take away from the image.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
User avatar
slepy8
Licensed Customer
Posts: 377
Joined: Sun Jul 14, 2013 10:53 am

WOw man!! this kicks ass!!

Any chance for a wireframe?
DIO
Licensed Customer
Posts: 104
Joined: Thu Jul 18, 2013 8:40 am

Very nice. I love the design of the cyborg chest.
Nice lighting.
The only thing I would correct in Post is the Rust Texture on the
yellow steel construction. The texture is repeating it self. Seems you textured one
of the main "arcs" and copied them. No need to render it again, I would simply
use any kind of clone stamp tool to get rid of the repetition :)
corei7-4930k 6 x 4,0 Ghz, 32GB RAM, 2x 980 Ti

Win7 64bit, 3dsmax 2014 / 2015
KaDDD
Licensed Customer
Posts: 10
Joined: Wed Jun 26, 2013 6:33 pm

DIO : hi man , you're right , i have just put a uw's box on the central structur , nothing really done , for ajust that , i have simply rotated the gizmo , repetion is now breaked


slepy8: thanks man , and please find more down some screen's :)

kavorka: hi mister , +1 for your feedback , i dont have see this uw's uncorrect before pushing the rendering buttons , this object wasn't correction box mapped .. .
and i have change the concret to , strange , my textures is large , but this result with bump is really bad , certainly a too noisy base .. .

bepeg4d : thanks guy

suvakas : thanks too , i hope make more realistic rendering with time , i dont know octane since a long time , since 3months for be exact . ..

please find here , a wire frame view
and the finality of this pict was to put an head ( holograme face ) , i ll post a futur version with an holographic head on this bot ( thuis not a wip sectio n on the forum , i ll not post some intermediat files , but this one is just a 18ghrs concept , with all problems cane include a project in scratch like this , its why the actual face look like a radar assembly . . . .

Image
User avatar
Bendbox
Licensed Customer
Posts: 478
Joined: Wed Aug 21, 2013 1:38 pm

This is a very cool concept, looks like it could "charge up" and start moving :D
Win10x64 / AMD Ryzen 9 5900X / 64g RAM / 2 x RTX 3090
lordsme
Posts: 31
Joined: Fri Dec 06, 2013 9:53 am
Contact:

Very nice lighting, I agree about the back wall textures, they are too strong and take away from the main part od the image.
Do you use a "light cookie" for the light shadow pattern on the floor?
Davide Di Giannantonio
Freelance 3D Artist
www.davidedigiannantonio.com
Post Reply

Return to “M is for Metaverse Gallery”