BULB and DUST

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Piernik
Licensed Customer
Posts: 74
Joined: Tue Jun 14, 2011 11:50 am
Location: Poland

Hi citizen!

I work to dusty bulb, maybe you have any observations idea, tips etc.?
all help news is good.
Verts:361307 | Faces:359593 | Time render: 04:28:32
Verts:361307 | Faces:359593 | Time render: 04:28:32
Regards.
W7 x64 | GTX560 2X & GTX660 | i7 2600K CPU 3.40GHz | 16GB |
DIO
Licensed Customer
Posts: 104
Joined: Thu Jul 18, 2013 8:40 am

Looks really great :)

The only thing looking strange is the white reflection of the bulb illumination the room?
And I would suggest putting some dust also on top of the yellow plastic socket and the cables.

How did you make the dust? Modelled and scattered geometry?
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Win7 64bit, 3dsmax 2014 / 2015
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mbetke
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Location: Germany
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A dust bulb looks a bit different.
You started well with the fingerprints on it. I think by reducing the dust flakes in size a lot and using an additional texture on the glass itself (maybe a falloff with a more opaque material on the top) could nail it.
Image
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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Piernik
Licensed Customer
Posts: 74
Joined: Tue Jun 14, 2011 11:50 am
Location: Poland

DIO wrote:Looks really great :)

The only thing looking strange is the white reflection of the bulb illumination the room?
And I would suggest putting some dust also on top of the yellow plastic socket and the cables.
exactly :) just working on the.
How did you make the dust? Modelled and scattered geometry?

:) thanks DIO!
yes the illumination is annoying, this the applying emission material on the object, i forgot disable opacity materials blakbody, but photoshop helps ;)
The dust was made by particle system in blender.
W7 x64 | GTX560 2X & GTX660 | i7 2600K CPU 3.40GHz | 16GB |
User avatar
Piernik
Licensed Customer
Posts: 74
Joined: Tue Jun 14, 2011 11:50 am
Location: Poland

mbetke wrote:A dust bulb looks a bit different.
You started well with the fingerprints on it. I think by reducing the dust flakes in size a lot and using an additional texture on the glass itself (maybe a falloff with a more opaque material on the top) could nail it.
Image
I agree. :)
:) thanks mbetke!
W7 x64 | GTX560 2X & GTX660 | i7 2600K CPU 3.40GHz | 16GB |
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