Hi citizen!
I work to dusty bulb, maybe you have any observations idea, tips etc.?
all help news is good.
Regards.
BULB and DUST
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Looks really great 
The only thing looking strange is the white reflection of the bulb illumination the room?
And I would suggest putting some dust also on top of the yellow plastic socket and the cables.
How did you make the dust? Modelled and scattered geometry?

The only thing looking strange is the white reflection of the bulb illumination the room?
And I would suggest putting some dust also on top of the yellow plastic socket and the cables.
How did you make the dust? Modelled and scattered geometry?
corei7-4930k 6 x 4,0 Ghz, 32GB RAM, 2x 980 Ti
Win7 64bit, 3dsmax 2014 / 2015
Win7 64bit, 3dsmax 2014 / 2015
A dust bulb looks a bit different.
You started well with the fingerprints on it. I think by reducing the dust flakes in size a lot and using an additional texture on the glass itself (maybe a falloff with a more opaque material on the top) could nail it.

You started well with the fingerprints on it. I think by reducing the dust flakes in size a lot and using an additional texture on the glass itself (maybe a falloff with a more opaque material on the top) could nail it.

PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
DIO wrote:Looks really great
The only thing looking strange is the white reflection of the bulb illumination the room?
And I would suggest putting some dust also on top of the yellow plastic socket and the cables.
exactlyjust working on the.
How did you make the dust? Modelled and scattered geometry?

yes the illumination is annoying, this the applying emission material on the object, i forgot disable opacity materials blakbody, but photoshop helps

The dust was made by particle system in blender.
W7 x64 | GTX560 2X & GTX660 | i7 2600K CPU 3.40GHz | 16GB |
I agree.mbetke wrote:A dust bulb looks a bit different.
You started well with the fingerprints on it. I think by reducing the dust flakes in size a lot and using an additional texture on the glass itself (maybe a falloff with a more opaque material on the top) could nail it.


W7 x64 | GTX560 2X & GTX660 | i7 2600K CPU 3.40GHz | 16GB |