The Loft

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slepy8
Licensed Customer
Posts: 377
Joined: Sun Jul 14, 2013 10:53 am

Yo Guys!

The Loft is my concept. I made it from scratch.
My main idea was to make a place that in the past could really be an industrial building and now has been adapted to live in it.
I'm a fan of Urban Exploration and has been exploring some abandoned industrial buildings many times so I have some kind of knowlege.
That's why you can find some "really existing things" like ovens, trails, elevator doors, alarms, trays and so on.

Well this is my first "indoor project". I had no knowlege about this kind of stuff before so please don't cut my head off straight away ;)
I learnt alot about modeling, texturing, and mostly - using Octane on this project.
I mad eso many mistakes - I can't count :)

Next projects are going to be better ;)

cheers!

PS: some tech info: PMC-8 rendered in resolution as it is. 10k samples for daytime renders (damn noise :/). 20-22k samples for night renders. approx 2-3hrs for daytime and 5-5,5hrs for nighttime.
Lots of polygons and light emitters. A bit of noise reduction and sharpening in PS.
Any questions? Bring it on!
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picajol
Posts: 68
Joined: Thu Oct 20, 2011 8:45 pm

BEST! :)
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slepy8
Licensed Customer
Posts: 377
Joined: Sun Jul 14, 2013 10:53 am

thanks man!

Any CC??
pid18000
Licensed Customer
Posts: 59
Joined: Mon May 31, 2010 1:50 pm

hi

I like the lightning a lot, and so the mood

I find the bottles way too big, and may be some scaling issues with some textures
DOF is nice but a little overused in some cases

my 2 cp :)
Win10 64 | GTX Titan | I7 5820K | 32GB
Tugpsx
Licensed Customer
Posts: 1151
Joined: Thu Feb 04, 2010 8:04 pm
Location: Chicago, IL
Contact:

These are really nice. Great job thanks for sharing
Win 11 64GB | NVIDIA RTX3060 12GB
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Bendbox
Licensed Customer
Posts: 478
Joined: Wed Aug 21, 2013 1:38 pm

I really like the concept, and really nice renders. I do have a couple of suggestions if you don't mind. I think the lights in the night shots, need some warmth to them. That's just my personal opinion, nothing wrong with what you've done here. And, again, this is my personal taste, but I think you need more furnishings, wall art, lamps, etc -- stuff on the inside, it seems a little sparse to me. Again, just my personal opinion. Overall though, very nice work, and I love the concept.
Win10x64 / AMD Ryzen 9 5900X / 64g RAM / 2 x RTX 3090
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

some CC.

Overall, really well done.

i do think the DOF is overused, it makes a lot of the scenes look like a miniature doll house. Scenes like the wine glass can use nice DOF like that, but but I would really lower it in other scenes.

I noticed that there was grain in some shadows, one thing you can do to reduce that is to open a wall up behind the camera that will let in some of the HDRI.
Another thing you can do, without modifying anything, is to double your render resolution and then resize it in photoshop back to what you want. This will help a lot.


I also agree that the wine bottles are too large.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
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slepy8
Licensed Customer
Posts: 377
Joined: Sun Jul 14, 2013 10:53 am

you are right I screwed the bottles.. They are way too big ;)

DOF - right - I'll keep it in mind in the future.

Thanks everyone for CC and personal opinions. It's really important for me because if you look too much at some image you don't see mistakes ;) And I looked alot at them. :)
Thanks again
cheers!!
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