require problems

Forum for OctaneRender Lua scripting examples, discussion and support.
Post Reply
User avatar
grimm
Licensed Customer
Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

Hi Thomas,

I was playing around with moving some of the Lua code to a module and ran into a small problem. It appears that require can only find module files in the Octane base directory. I have set up a script directory but if I move the module to that directory Lua can no longer find it. Otherwise I'm having fun with Lua. :)
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
User avatar
stratified
OctaneRender Team
Posts: 945
Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

hi there,

As a workaround, you could add the path to your directory manually to the package.path variable (this is where Lua searches for modules):

Code: Select all

-- add the directory to the search path, a bit hacky I know :(
package.path = "/home/thomas/dev/?.lua;" .. package.path
require("test")
test.p(10)
If you want to know more about module loading in Lua, here are the nitty gritty details in:

http://www.lua.org/manual/5.1/manual.html#5.3

I'll make sure we add the configured script directory automatically to the search path in the next release (1.23).

cheers,
Thomas
User avatar
grimm
Licensed Customer
Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

Thanks Thomas, that worked. :D
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
Post Reply

Return to “Lua Scripting”