Diffuse color pass?

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kirk
Licensed Customer
Posts: 126
Joined: Wed May 26, 2010 9:50 pm

Is it possible in Octane to render just color/texture of an object without any shading? I want to overlay normal map set into color slot above the interpolated vertex normal render
Q6600, 5GB ram, GF9800gt-1gb, 3dsMax 2008 , Blender , Zbrush, Messiah 3d v5, Terragen 2, Vue 6 Infinity
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FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

Hi Kirk,

Sorry, I'm not exactly sure what you want... maybe some screenshots or example images might help explain?

Would the directlighting kernel on "GI_Mode"->Ambient (with the default uniform texture environment) be what you want?

Thanks
Chris.
kirk
Licensed Customer
Posts: 126
Joined: Wed May 26, 2010 9:50 pm

Thank you, it's what I wanted. Just need to find a way how to add normal mapped bamp to deep_channel_kernel >> shadeing normals. I need a complete normal pass.

Hope to do it in post process somehow with normal textures rendered as diffuse color .

Would be nice if those normal mapped details would be included by default + the one sided polys would be rendered as two-sided as in usual render.
Q6600, 5GB ram, GF9800gt-1gb, 3dsMax 2008 , Blender , Zbrush, Messiah 3d v5, Terragen 2, Vue 6 Infinity
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