A little bit of sunshine won't hurt my eyes

Discuss or ask critique about your current works
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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

Well, as a side project, far away from my usual 3D work, which is restrited to the cold blooded architecture (human's shot on sight, you've been warned) I've taken a model of a woman I had from a couple of years ago in one of those rare boredom weeks, and added some instanced grass and a tree, and some work on props to fit the mood of the scene (I'll add more stuff if time and GPU allow it)
I wanted to test the SSS feature in the leaves, the woman and clothes, the results are not quite there, and I want to play a little more with the materials.
Any feedback will be more than welcomed.
Attached the WIP in octane, the raw image and a little postprocessed one, unfireflyed and desaturated.
Attachments
final image, despekled and lower saturatión
final image, despekled and lower saturatión
raw image straight out of Octane
raw image straight out of Octane
My prrreciussss Octane doing what does best (giving me pleasure ;P)
My prrreciussss Octane doing what does best (giving me pleasure ;P)
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

I had to totally redo the grass, the original one was sucking all my gpu power with lots of triangles, so once redone I worked on the model a little more, and changed the skins materials to glossy, I think it looks better now (plus she's clothed, so I can show it to my mum :lol: ), still a little bit plastic, but I've got thousands of fireflies flying around. Yet the leaves look to opaque for my taste. Next I'll try to add a little statue I'm working on, and maybe later try to live up her face, cause it seems to dull right now.
I would like some advice about the translucency of the leaves, and how to make the skin more beliveable.
Attachments
huge difference with the new grass!
huge difference with the new grass!
arbtest09.png
arbtest06.png
arbtest08.png
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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mlody47
Licensed Customer
Posts: 868
Joined: Mon Feb 01, 2010 8:02 pm
Location: Warsaw Poland
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Hey,

nice approach.

Since there is no sss now. You should work as much as You can with textures ( basicly You need to fake Your SSS on texture ), but results with those textures and Octane are great.

It will not look good with directlightning like sun & sky.

I was using HDRIs with fake skin - and not all of them was working properly with those textures, but some of them were really nice.

For SSS now - big resolution and heavy detailed textures + lightning ( and this is solution for only still image )
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

Hey thanks a lot, I'll put more effort on the textures, I'm more used to work with layers of textures to get a more complex look, than baking them, but it'll be fun to do. The thing is than because of octane, I'm polishing my modeling skills, just to try new things, it's so much fun. I am used too much to architecture, and human skin is one of those things I got in my "to learn" list.
All images are done with pathtracing, directlighing produces a more "plastic" look, that its great for inanimated things, but too much of a cold mood for my taste.
I add an extra one with 1 hour of baking, the ones above were only 5 minutes on the microwave, he, actually Octane does seem like a microwave in the age of convection ovens.... and it keeps the taste!
Attachments
after 1 hour, less fireflies and near perfect definition
after 1 hour, less fireflies and near perfect definition
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
User avatar
kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

This is a little buda-like statue I've model to place in the scene, just testing materials for now, and I'll have to do a nice pedestal or something.
Attachments
agobiado3.png
agobiado2.png
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

well the "statue" made me rethink the whole scene, it needed a lot of work to be where I would like it to be, so I'll wait till we get instances for that, so I took the statue and the woman, and created an small temple-like for them.
It needs a lot of work on the textures, and the ivy needs to be redone, too small scale as it is. By the way, the ivy was done with the Ivy generator, and just in case somebody out there doesn't know about it, go check it out: http://graphics.uni-konstanz.de/~luft/ivy_generator/ great free program to play with and have lotsa fun with your models.
Attachments
eneltemplo06c.jpg
eneltemplo07c.jpg
something very wrong with her eyes, I'll have to "look" into it ;D
something very wrong with her eyes, I'll have to "look" into it ;D
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
teknofreek
Licensed Customer
Posts: 92
Joined: Mon Apr 12, 2010 12:27 am

Hey, pretty cool!
I like the hair, (know its still sorta poly solid,) but its got a good shape and form to it.
Keep up the good work!
TF
Win 10 Pro 64bit, AMD 1950X 3.6 Ghz, Gigabyte AorusG7 X399 MB, 1x GTX 680 1x GTX 770 mainboard, 4x GTX660ti external, 32 GB onboard mem
Nvidia drivers 388.59
Tugpsx
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Posts: 1151
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Location: Chicago, IL
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@kubo, hey found a trick of using trans map in the opacity channel to get very good results on eye lashes and hair.
Win 11 64GB | NVIDIA RTX3060 12GB
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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

teknofreek wrote:I like the hair, (know its still sorta poly solid,) but its got a good shape and form to it.
hahaahahaha, actually, the hair and the body are the only things I didn't model, the body is the victoria free model from daz3d the head I did model it but I didn't quite get the feel, the real one behind the model has a softer and kinder look (plus she's prettier ;) ) and there is something obnoxius with her eyes in this last picture, but that will have to do ( I did it a couple years back when I had more spare time), the hair I dunno where I got the base I used, that plus a tutorial I found don't know where helped me do it, but it's not totally mine. The rest is fresh out of the oven just to play with octane (and to put my tablet to a good use too). But thanks just the same :D
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
User avatar
kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

Tugpsx, you'll have to tell me how, cause the eye lashes are there, but I don't know why I cant see them, I might have to "thicken" the opacity mask cause right now she's looks rather weird without them.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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