OctaneRender™ Standalone 1.21

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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BorisGoreta
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abstrax wrote:
pixelrush wrote:Thanks guys! Are any specific Nvidia drivers needed for this or will same as for 1.20 do?
The same as for 1.20 will do for 1.21 (i.e. everything >= 301.42).

I would just like to point out that on my system anything above 327.23 crashes Windows and is really unstable. 327.23 is rock solid.
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FrankPooleFloating
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I concur. 327.23 on Win7x64Pro is the shizz.
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Seekerfinder
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abstrax wrote:
Seekerfinder wrote:
abstrax wrote: We also replaced the image texture transformations described in the update with a generic projection system, that supports now linear, spherical, cylindrical, perspective, box and UV mapping.
THAT'S what I'm talking about!! Finally... thanks guys!

Feature request (belly laugh, I know...) - would be great if one had the option to lock S.X & S.Y. This could be useful for other texture mapping nodes as well.

Seeker
That's on our to-do list.
Thanx Abstraks
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msciwiarski
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Hi,

The error appears "Could not load", when I try to change the texture in "RGB image" in the material downloaded from LiveDB.
The program still remember the old path (f.e. 'C:\Users\Michal\AppData\Roaming\OctaneRender\cashe\macro_83.ocm), and the new selected path is combined with the old one.
See the attached screenshot for more details..

cheers

Michal
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Texture Error
Texture Error
Hardware: Core2Quad Q9650, Asus P5Q Deluxe, GeForce GTX580
Software: Windows 7 Ultimate x64, Sketchup 8, Blender 2.56, Octane 2.4
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abstrax
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msciwiarski wrote:Hi,

The error appears "Could not load", when I try to change the texture in "RGB image" in the material downloaded from LiveDB.
The program still remember the old path (f.e. 'C:\Users\Michal\AppData\Roaming\OctaneRender\cashe\macro_83.ocm), and the new selected path is combined with the old one.
See the attached screenshot for more details..

cheers

Michal
Thanks. Will be fixed with the next release.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
kavorka
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Still playing around with stuff, but one thing I noticed is that checking and unchecking the "lock aspect ratio" for resolution now resets the render, in 1.2 it didnt reset it.
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steveps3
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Can I make a UI suggestion. I have no interest in animations so having the animation controls permanently stuck on the screen is just a waste of screen space for me. Any chance of making them optional?
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gah5118
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I have been fighting with this alembic option for a while now and searching for tutorials on exporting/using with maya with nothing but failure.

when i connect the perspective camera node it looks blurry and I am not sure since it is so blurry if its even translating correctly in the first place. any help would be appreciated!

Thanks!
Windows 8.1 | i7 950 | GTX 780ti | 24gb ddr3
RayTracey
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gah5118 wrote:I have been fighting with this alembic option for a while now and searching for tutorials on exporting/using with maya with nothing but failure.

when i connect the perspective camera node it looks blurry and I am not sure since it is so blurry if its even translating correctly in the first place. any help would be appreciated!

Thanks!
The blurriness is caused by a mismatch between the scene's scale and the aperture of the camera. You can solve this by lowering the aperture value or reducing the scale of the scene (in the host app or via a placement node in Octane).
gah5118
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thanks for the reply, still not understanding it though, will have to wait for the time to mess with it more or for someone to do a tutorial or give an example for maya>octane
Windows 8.1 | i7 950 | GTX 780ti | 24gb ddr3
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