hello,
I'm trying to make a night view.
This is my first result, how to make it look more realistic?
Especially from the point of view of lighting, I need to create a set photograph?
thanks
Night shot
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- prehabitat
- Posts: 495
- Joined: Fri Aug 16, 2013 10:30 am
- Location: Victoria, Australia
Most of my successful night renders were actually twilight (15-30 mins before dark) ...
I'm not sure if everyone will agree, but i think the result is more believable. Think about this; unless its a rural property no building is likely to be set in complete darkness (apart from its own artificial lighting) ... Agree?
I'm not sure if everyone will agree, but i think the result is more believable. Think about this; unless its a rural property no building is likely to be set in complete darkness (apart from its own artificial lighting) ... Agree?
Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
night lighting is not the absence of light, but rather a situation where the light is different =)
from what we used to see, because of our 'inbuilt' white balance.
Through the lens everything is much more simple. To get the most of situation like this take a look at this mood board I've gathered for myself in pinterest http://www.pinterest.com/glimps/blue-yellow/
in my eyes You just have to find a nice mix between natural Blue & artificial yelow =) it's nothing magical - use HDR or even flat Blue & set some interior/exterior artificial lighting. Keep eye on Gama, contrast to have good readability and that's it.
This color mix is widely used by artists including architecture photographers, visualisers..
from what we used to see, because of our 'inbuilt' white balance.
Through the lens everything is much more simple. To get the most of situation like this take a look at this mood board I've gathered for myself in pinterest http://www.pinterest.com/glimps/blue-yellow/
in my eyes You just have to find a nice mix between natural Blue & artificial yelow =) it's nothing magical - use HDR or even flat Blue & set some interior/exterior artificial lighting. Keep eye on Gama, contrast to have good readability and that's it.
This color mix is widely used by artists including architecture photographers, visualisers..
this is my result with night renders in octane
For the exterior use a hdr of dusk and play with exposure, i also used a lot of ies lights to light the balconies.
Sky is photoshoped, use lots of interior lights of different colors (sample from a night time photograph)For the exterior use a hdr of dusk and play with exposure, i also used a lot of ies lights to light the balconies.
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
- RealityFox
- Posts: 273
- Joined: Sat May 05, 2012 1:43 pm
I feel that if you want a more realistic render that your building needs to be modelled more. The corners are all very sharp and there isn't any sort of texture on them. So adding a small amount of texture and rounding the corners a tad will help it. The lighting is getting better though, I just find that the model is distractingly sharp.
- Actually after looking at it again, maybe it's just the lack of texture and smoothness of it. Not too sure.
- Actually after looking at it again, maybe it's just the lack of texture and smoothness of it. Not too sure.
Very nice!lixai wrote:this is my result with night renders in octaneSky is photoshoped, use lots of interior lights of different colors (sample from a night time photograph)
For the exterior use a hdr of dusk and play with exposure, i also used a lot of ies lights to light the balconies.
Can you tell me how much of Vram did the scene take?
Hey thank you, i have Titans, i used about 5.3 gb of Vram and aroun 25 of ram.picajol wrote:Very nice!lixai wrote:this is my result with night renders in octaneSky is photoshoped, use lots of interior lights of different colors (sample from a night time photograph)
For the exterior use a hdr of dusk and play with exposure, i also used a lot of ies lights to light the balconies.
Can you tell me how much of Vram did the scene take?
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM