OctaneRender™ Standalone 1.21

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abstrax
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pixelrush wrote:When opening the Octane benchmark scene for the first time I note that there are some node inspector values that are not showing their default value and need to be set.
When you load old files only those pins are populated that existed in the version the file was written. All other pins that were added in later versions are left empty. It's a design decision we can still change fairly easily. So if everybody disagrees, let us know.
There is a kind of strange option available in Camera/Scale of View and other places which allows for choosing Sun Direction. Is this correct? :roll:
Well the sun direction node calculates a float value which can be connected with a float pin. There was some hackery to not display it for float pins, but display it for others. We removed it and always show it.
Post processing broken/missing? perhaps not had to enable at bottom of Render Target list first... ;)
See above: That pin didn't exist before and so is not populated.
probably old one - Background colour of notes is a shade of choice but not WYSIWYG.
I don't understand it, could you please explain?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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abstrax
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Elvissuperstar007 wrote: does not operate, requires OBJ
You either drag&drop the file into Octane or you create a scene node (Geometry -> Scene) and then select the Alembic file in the file chooser.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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abstrax
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Seekerfinder wrote:
abstrax wrote: We also replaced the image texture transformations described in the update with a generic projection system, that supports now linear, spherical, cylindrical, perspective, box and UV mapping.
THAT'S what I'm talking about!! Finally... thanks guys!

Feature request (belly laugh, I know...) - would be great if one had the option to lock S.X & S.Y. This could be useful for other texture mapping nodes as well.

Seeker
That's on our to-do list.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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bepeg4d
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Elvissuperstar007 wrote:
RayTracey wrote:Hi all,

I've uploaded an Alembic igid body physics animation with camera path to demonstrate how camera motion blur and rigid body animation works in Octane. Instructions are provided in the note.
octaneshatter.png
Enjoy!

P.S. Alembic file import is still a work in progress and materials should be easier to modify in the next iteration.
does not operate, requires OBJ
no need for obj, the alembic provided is enough ;)
thanks sam for sharing :)
ciao beppe
RayTracey
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bepeg4d wrote:
Elvissuperstar007 wrote:
RayTracey wrote:Hi all,

I've uploaded an Alembic igid body physics animation with camera path to demonstrate how camera motion blur and rigid body animation works in Octane. Instructions are provided in the note.
octaneshatter.png
Enjoy!

P.S. Alembic file import is still a work in progress and materials should be easier to modify in the next iteration.
does not operate, requires OBJ
no need for obj, the alembic provided is enough ;)
thanks sam for sharing :)
ciao beppe
Thanks beppe, good to know it works.
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roeland
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FrankPooleFloating wrote:Grouping and Ungrouping (which rocks), did cause a couple crashes (while rendering - did not if paused)... But wow, what a feature!
Do you remember what nodes you were grouping or ungrouping? Was it geometry only? Was it connected to some render target?

--
Roeland
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Elvissuperstar007
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Why removed these useful functions?
I'm not a programmer. I am not able to work with C + + and Lua
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abstrax
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Elvissuperstar007 wrote:Why removed these useful functions?
I'm not a programmer. I am not able to work with C + + and Lua
They are temporarily disabled. We will bring them back.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Elvissuperstar007
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abstrax wrote:
Elvissuperstar007 wrote:Why removed these useful functions?
I'm not a programmer. I am not able to work with C + + and Lua
They are temporarily disabled. We will bring them back.

fuhhh it perfectly! ))
and how to run the animation? render
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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abstrax
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Elvissuperstar007 wrote:fuhhh it perfectly! ))
and how to run the animation? render
Not done yet. As I said in the opening post: All the animation stuff is work in progress and will be completed over the coming releases.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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