OctaneRender™ Standalone 1.21
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
I hadn't realized that visibility was going to be on a per-material basis. I am actually thrilled. I was envisioning it being an object property somehow - and visibility would be for the entire object... but hey, I am loving it! Obviously, this will be that much more powerful, even if it is a little work to set up the Object Layer/Object Layer Map stuff... Holy smokes, this is rockin' my effing socks off!
It will be interesting to see how Juanjo implements this in LW plug...
It will be interesting to see how Juanjo implements this in LW plug...
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
Alembic from Houdini(sphere falling to floor) doesn't work in this build:
https://dl.dropbox.com/s/xs2i3nddw5aqx1o/output.abc

P.S maybe problem in "/" - houdini's name conventions for objects
https://dl.dropbox.com/s/xs2i3nddw5aqx1o/output.abc

P.S maybe problem in "/" - houdini's name conventions for objects
Win 7 x64 | GTX560Ti | Core i7 960 3.2GHz | 24GB RAM
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Grouping and Ungrouping (which rocks), did cause a couple crashes (while rendering - did not if paused)... But wow, what a feature!
Last edited by FrankPooleFloating on Mon Dec 09, 2013 2:58 pm, edited 1 time in total.
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
how to start rendering animation?
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
First, i am liking what i am seeing. great direction.
however, there seems to be an issue with camera target (--cam-target)
"C:\Users\x\Documents\Projects\Archive\categories\tablets-phones\New Folder\pom.ocs" -s 256 -m pom.obj -l "C:\Users\x\Documents\Projects\Archive\categories\tablets-phones\New Folder\pom.obj" --cam-focaldepth 5 --cam-pos-x 19.90256593 --cam-pos-y 18.49701492 --cam-pos-z -15.53721413 --cam-up-x -0.3535533906 --cam-up-y 0.8660254038 --cam-up-z 0.3535533906 --cam-target-x 7.029423612 --cam-target-y 7.986138232 --cam-target-z -2.664071814 --film-width 3000 --film-height 2250
at first i thought it might have been a mesh issue since nothing was showing up, but when looking at the camera settings, the target values are the same as position. also, cam-up isnt working the values stayed at 0 1 0
also a feature suggestion, there is a pick tool for materials; can we get one for objects when using object layer?
Thanks!
however, there seems to be an issue with camera target (--cam-target)
"C:\Users\x\Documents\Projects\Archive\categories\tablets-phones\New Folder\pom.ocs" -s 256 -m pom.obj -l "C:\Users\x\Documents\Projects\Archive\categories\tablets-phones\New Folder\pom.obj" --cam-focaldepth 5 --cam-pos-x 19.90256593 --cam-pos-y 18.49701492 --cam-pos-z -15.53721413 --cam-up-x -0.3535533906 --cam-up-y 0.8660254038 --cam-up-z 0.3535533906 --cam-target-x 7.029423612 --cam-target-y 7.986138232 --cam-target-z -2.664071814 --film-width 3000 --film-height 2250
at first i thought it might have been a mesh issue since nothing was showing up, but when looking at the camera settings, the target values are the same as position. also, cam-up isnt working the values stayed at 0 1 0
also a feature suggestion, there is a pick tool for materials; can we get one for objects when using object layer?
Thanks!
Windows 8.1 | i7 950 | GTX 780ti | 24gb ddr3
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
+1gah5118 wrote: also a feature suggestion, there is a pick tool for materials; can we get one for objects when using object layer?
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
ok i figured it out once but can not seem to find it again. how do i get object layer to work?
thanks in advance!
----
nevermind, i found it
for those who need help with it, geometry > object layer map
then connect your obj to it and it will auto populate
thanks in advance!
----
nevermind, i found it
for those who need help with it, geometry > object layer map
then connect your obj to it and it will auto populate
Windows 8.1 | i7 950 | GTX 780ti | 24gb ddr3
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
It's just sort of occurred to me that now we have box / cylindrical and other mapping features as well as the Octane API & the lua scripting capabilities, that given enough time, someone might be able to creating a complete interactive texturing & mapping application directly within octane rather than use the ones we all use in the various modeling applications, and in doing so, use the online materials database in real time.
....Just an idea for the future
....Just an idea for the future

CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
Woaaaaaaaaaah mapping features!!!!!
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬