Animation WIP from Maya

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gzavye
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I'm testing new maya plugin with a WIP animation with simple Bot rig



Working well! it's a pleasur to launch rendering directly from 3D app. :mrgreen:
Motion blur is missing atm. I have to ask Bazuka for that...

to be continued :)
win 7 64 | i7 2600 3.4Ghz | 8Go | GTX 580 | 3dsmax | Octane for MAx 3.01 |Driver 306.23 |CUDA Driver 5.00
pixym
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Funny :)
You guys are really lucky. Most the renderers out there have exporters from your apps. It is not the case for Lightwave :oops:
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radiance
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Hi,

very cute ;)
can you tell something about the rendertimes ?

which version did you use 2.2 RC2 ?

Radiance
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Cris
Posts: 12
Joined: Sun Apr 04, 2010 11:50 pm

Hey Gzavye, great animation and great render.

So, you render from maya, but did you have to render each frame individually?....or the octane/maya plugin has an option to render mesh animation from inside maya just with a click of a button as with mental ray?....

Also, did you have to convert the mesh to cache animation before rendering in octane...or anything else?

Thanks
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gzavye
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Yes I render with 2.2 RC2
rendertime is fast, cause I use directlighting and 256 s/px. It's enough for that type of animation. It cooks 15s/frame
Bazuka did a great work with the exporter; I only need to give cam/aim and light direction for the project export.
And export for animation is classical : start/end, each frame, quality and let's burn :twisted:
and no need to bake animation; exporter export geometry for each frame automatically
Very easy :mrgreen:

Just missing object motion blur to have paradise :)
Last edited by gzavye on Sun May 16, 2010 4:56 pm, edited 1 time in total.
win 7 64 | i7 2600 3.4Ghz | 8Go | GTX 580 | 3dsmax | Octane for MAx 3.01 |Driver 306.23 |CUDA Driver 5.00
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n1k
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What about materials? Do they get exported from maya and show up correct inside octane?

Cheers,
n1k
[email protected], 8gb RAM, Gainward GF 460 GTX 2048mb,Win7 64bit.

http://continuum3d.blogspot.com/
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gzavye
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I first tweaks phong materials in Maya using that tip : http://www.refractivesoftware.com/forum ... 2&start=10
Then I export the scene in Octane to apply definitive parameters (materials, engine, lights...)
I save the scene in Octane.
Go back in Maya to export animation using Octane saved scene.
magique? non. merci l'exporteur MayaToOctane :mrgreen:
win 7 64 | i7 2600 3.4Ghz | 8Go | GTX 580 | 3dsmax | Octane for MAx 3.01 |Driver 306.23 |CUDA Driver 5.00
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n1k
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Cool. Tnx:)

P.S. Nice animation BTW
[email protected], 8gb RAM, Gainward GF 460 GTX 2048mb,Win7 64bit.

http://continuum3d.blogspot.com/
Cris
Posts: 12
Joined: Sun Apr 04, 2010 11:50 pm

gzavye wrote:Yes I render with 2.2 RC2
rendertime is fast, cause I use directlighting and 256 s/px. It's enough for that type of animation. It cooks 15s/frame
Bazuka did a great work with the exporter; I only need to give cam/aim and light direction for the project export.
And export for animation is classical : start/end, each frame, quality and let's burn :twisted:
and no need to bake animation; exporter export geometry for each frame automatically
Very easy :mrgreen:

Just missing object motion blur to have paradise :)
great..thanks, hopely the demo with this features will be out soon.
Kevin Sanderson
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Joined: Thu Jan 28, 2010 10:34 pm

Looks like it was done on film with the graininess. Very good!!
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