
thx for the hard work.
cheers
resmas
I'm not sure what you mean by that, but you can write a script that renders each frame until a specified samplecount is reached and saves it to disk (like the turntable animation feature). You can also combine it with a camera path which is scripted or imported from an alembic file.dionysiusmarquis wrote:Nice! Will it use ram caching for rendered frames?
Ok, I had an After Effects like approach in mind. Play -> render frames to ram -> play again from ram (no gpu rendering happens). For quick review. At the moment you make changes the ram will be cleared.RayTracey wrote:I'm not sure what you mean by that, but you can write a script that renders each frame until a specified samplecount is reached and saves it to disk (like the turntable animation feature). You can also combine it with a camera path which is scripted or imported from an alembic file.dionysiusmarquis wrote:Nice! Will it use ram caching for rendered frames?
The LUA scripting is not hard and quite addictive. Once you get the hang of it you'll want to write a script for everything.Rikk The Gaijin wrote:This is all very exciting, I just hope it will be easy to use, because I don't know anything about scripting, and I don't really want to be in the situation like no script=no feature...