Feature desire: Attribute Preset compatibility

Autodesk Maya (Plugin developed by JimStar)

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ivankio
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Currently, taking the Glossy Material node as example, only Index and Film index are saved and loaded in attribute presets.

It would be nice to recover that functionality if it was just an overlooked part of Maya. I can live without it if it would stray away ongoing development.
GTX 1080 8gb, GTX 970 4gb, I5 4590, Z97-E, 32gb RAM, Win 10 64bits, Octane for Maya
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JimStar
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It's problem of Maya, not the plugin.
Maya has no standard means to store presets for complex values. And most pins of Octane nodes have complex type. So in this case after creating some presetted node Maya's preset-mechanism should create all additional nodes which should be connected to all pins of this node, connect them to these pins, set all the simple values inside these nodes, and recursively create all the nodes connected to these nodes, etc etc... Maya does not know how to do it - its preset-mechanism logic is written by some simple scripts in "scripts" directory and is not intended to be changed by plugins...
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ivankio
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Joined: Thu Nov 14, 2013 11:39 pm
Location: Curitiba - Brazil
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Indeed the preset feature is not that great exactly because it doesn't stored the linked nodes.

As I understand, the LiveDatabase is in the works to support offline user library too? http://render.otoy.com/forum/viewtopic. ... t=database
This would be much better.
GTX 1080 8gb, GTX 970 4gb, I5 4590, Z97-E, 32gb RAM, Win 10 64bits, Octane for Maya
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