Which feature do you need the most?

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Which feature do you need the most?

Region Render
139
6%
Network render
84
4%
Render Passes
238
11%
Hair&Fur
286
13%
Particles
228
10%
Multilight
155
7%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
86
4%
Undo
104
5%
Volumetric: fire, smoke, clouds
369
16%
Mixing of daylight and HDRI environment
211
9%
Subdivision surfaces (OpenSubDiv)
80
4%
Multi UV channels
129
6%
Rounded edges
130
6%
 
Total votes: 2239
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glimpse
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Sitting in forum and writing posts or answering some questions is a work & we should understand this.
It takes time out of coding, out of concentration..uninterrupted mind..

Personally I wouldn't mind that developers are a silent, though in resent days they do answer a lot of questions.
I believe they are trying to get into conversation & this pool is a good example..

You might say it's not perfect, it could be done better - in the end is not the conversation that matters,
but the product. Think it's enough they read everything.

What do want from Them more: software solution or answers. Me, personally I'd choose software..

As for the features, I do believe the road-map is already laid out & they probably have their own thoughs,
and/or technical reasons on what is the best way and sequence to implement features.

So maybe, let them do their 'poetry in code' trying to keep them out from this forum?.. - just a though..
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Seekerfinder
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glimpse wrote:in the end is not the conversation that matters,
but the product.
Product development without conversation could end up frustrating users. Like we've seen on the forums over the last year. We need both. Otoy needs both.
glimpse wrote:What do want from Them more: software solution or answers.
Some more transparency generally would be appreciated by me for one. Users are normally understanding when there are glitches, issues, challenges. Even failures. I really appreciated Abstrax's update post of about 3 weeks ago (read by 12k other forum members). This kind of post used to happen a lot. I miss seeing such updates regularly. Let's call it small accounts, or 'smidgen talk' to make about 170 enthusiast users feel they're still on the planet.

Seeker
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glimpse
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Seekerfinder wrote: Product development without conversation could end up frustrating users. Like we've seen on the forums over the last year. We need both. Otoy needs both.
..
Seeker
I do agree with You, as for OTOY a bit more communication would be nice.

But we have to appreciate the fact that community is big (even not so active) & in comparison development team is small enough. It's nice we get replies from developers directly at all (not from some representatives..- it would be easy for them to hire some guys to spread some ideas, but would be suitable solution?..) & it seems, at least for me, they are trying to communicate a bit more. Change doesn't happen so fast, but at least we start seeing some change here =) they explained a lot recently..
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immortalartscom
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i love it that octane is growing that fast! hopefully all the features will work out good at the end. its exciting to watch the progress.

good luck!

regarding the answering of the team i cant say much...
immortal-arts | filmproduction | soundstudio
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HHbomb
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what about proxies (like vray), as build in xref object in max is not really safe...
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ivankio
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I really enjoy the material Live Database working with an unbiased mindset.
I would like it to have some more development allowing me to add and edit my own materials (from Maya) and an offline capability.
HHbomb wrote:what about proxies (like vray), as build in xref object in max is not really safe...
I could use proxies in Maya too.
GTX 1080 8gb, GTX 970 4gb, I5 4590, Z97-E, 32gb RAM, Win 10 64bits, Octane for Maya
gueoct
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necko77 wrote:OMG, hair and fur is on the first place....(LoL)
democracy sux :) long live the king !
Yeah, i don´t get it, neither...
i guess most 3D people work for the entertainment industry.
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
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Seekerfinder
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gueoct wrote:
necko77 wrote:OMG, hair and fur is on the first place....(LoL)
democracy sux :) long live the king !
Yeah, i don´t get it, neither...
i guess most 3D people work for the entertainment industry.
Agreed.
For ARCHVIZ, my priorities would be:
Daylight & HDRI
Multilight
Internal Texture mapping
Rounded edges
Hair & fur could be very useful for grass though...

Perhaps we should start an archviz feature request topic because the industries are really varied.

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arh-osa
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Location: Russia

Color linearization, please.
SketchUp Pro 8/ Maya 2012 / W7 64bit / Intel i7 870 / 8GB / 2*GeForce gtx 680 4GB
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ivankio
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I could use render booleans or even a clip plane (camera independent) to do some cross sections shots for architecture without adding light through the holes/clip planes.
Works fine with near clip from camera, but isometric/perspective cross sections would be more communicative. The unbiased render makes the walls nicely black.
GTX 1080 8gb, GTX 970 4gb, I5 4590, Z97-E, 32gb RAM, Win 10 64bits, Octane for Maya
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