Hello,
This is great news. I'm looking forward to testing this new update.
With these new features, plugins will they still useful?
We just have to export with alembic file, from C4D for exemple, right?
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- Elvissuperstar007
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Thanks!gabrielefx wrote:very good!
Visibility of reflections is not possible.gabrielefx wrote:is it possible to set on-off visibility in reflections?
i see the car reflected on the floor but invisibile, is it possible to do the inverse?
This feature will be exposed through the API, so the plugins will have it as well. Alembic is just a file format to interchange animated scenes between plugins, plugins to standalone or plugins to cloud.pixelrush wrote:Hmmm yeah, objects need to be made invisible in reflections too, otherwise very good.
You can make objects completely invisible using their general visibility.
Thanks Suv, invisible objects shouldn't generate alpha.suvakas wrote:Awesome!!!! Just awesome... thank you so much for this feature.![]()
And when it's invisible for camera it doesn't generate alpha, right?
Suv
Thanks Beppebepeg4d wrote:great, well done, thanks for sharing, Sam
ciao beppe
ashurao wrote:Hello,
This is great news. I'm looking forward to testing this new update.
With these new features, plugins will they still useful?
We just have to export with alembic file, from C4D for exemple, right?
- Andygraph3D
- Posts: 268
- Joined: Wed Mar 20, 2013 7:25 pm
hmm ... but this new feature will give more speed to render ?
if i have many opacity map and esclude the cast shadow, the render will be more speed ?
if i have many opacity map and esclude the cast shadow, the render will be more speed ?
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
now is possible to create a dome with an HDR texture applied on it and use the sun.
The dome will not cast shadows and we will use hdrs+sun.
simple!
The dome will not cast shadows and we will use hdrs+sun.
simple!
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- Andygraph3D
- Posts: 268
- Joined: Wed Mar 20, 2013 7:25 pm
ok hdr + sun but .. the hdr + sun work on all scene but if i dont want the cast shadow only one object ?
According to the initial post, the object that you don't want to have a shadow for must have its own 'object' ID. I don't know how object IDs are assigned but this will need to be a function of the OBJ exporter or plugin.Andygraph3D wrote:ok hdr + sun but .. the hdr + sun work on all scene but if i dont want the cast shadow only one object ?
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- enricocerica
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I think it simply means that the object should be exported individualy and imported in a dedicated mesh node.Sighman wrote:According to the initial post, the object that you don't want to have a shadow for must have its own 'object' ID. I don't know how object IDs are assigned but this will need to be a function of the OBJ exporter or plugin.Andygraph3D wrote:ok hdr + sun but .. the hdr + sun work on all scene but if i dont want the cast shadow only one object ?
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GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be