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acc24ex
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- the wall is 22m in length - the maximum octane can provide is 8000 pixel wide which I discovered now - I rendered previews across two monitors :)
- this was probably a first serious job with vegetation, I think I could have done better if I had more time, render times were around 15-20 min with DL/AO with 2800x1800 res, this was lowered cause files are big, and used 4 GPUs (broke of a fan blade on a GTX 590 accidentaly while in the process - dismantled and glued it back on, incredible easy to break, I keep on switching graphic cards between computers)..
- not sure now if it shows but this was intensive 2-3 days worth of work, a day for rendering..
A (0).jpg
A (2).jpg
A (5).jpg
detail.jpg
A (1).jpg
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igen
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nice wall, some leaf position I think not right it must be look fallen (gravity effect)
rendercamp
virtual photography & 3d animation

asus maximus extreme VI :: i7 3770k :: 16 Gb Ram :: 4 GTX 690 4 Gb :: win7 64 bit
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ivankio
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Indeed the ferns and most other plants seem upside down. I would also add some specularity to them and use a lower gamma for the camera (or maybe check materials for linearity, since the tables are already dark). Something in the lines of:
http://exlevel.com/gallery/#prettyPhoto[gallery1]/4/

Also, is it Direct Light? Shadow is very unsaturated but I can't tell if it's AO or gamma. Scene screams for path tracing. Nice design though. Hope the client buys it. Are you the designer? I wonder what would be a proposal for that white wall. Graffiti? Stucco?
GTX 1080 8gb, GTX 970 4gb, I5 4590, Z97-E, 32gb RAM, Win 10 64bits, Octane for Maya
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acc24ex
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yes, the gravity is missing.. it was an effort just to find the right plants, texture and modify and to scatter them properly onto designated areas - not sure how to simulate gravity other than use a bend tool or something similar..
- thanks for the references and the evaluation, I'm trying to refine my stuff right now..

- need to work on specularity and gamma, and some leafs are missing textures.. it's a lot of work to give it that final touch :), the file is a bit huge now.. and my linear workflow needs more gamma correction I guess..
- the pathtracing is destroying render times, 5+ hours, I'm digging into those now, DL was around 15-20 min

- the design was by two landscape architects, and I told them to propose graffiti if nothing else goes through - seems though the proposal went through, so we'll see how far it reaches.. I need to polish up those renders now..
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ivankio
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Did you try to use path tracing with max depth of just 2 or 3? It can be nearly as fast as Direct Light (even faster than it with diffuse GI), and you'll get some nice color bleeding.
GTX 1080 8gb, GTX 970 4gb, I5 4590, Z97-E, 32gb RAM, Win 10 64bits, Octane for Maya
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acc24ex
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.. I'm trying everything here :) - I know there is a problem with the windows and glass if I go below 4, they go totally black - I should probably fake the windows then I guess, I'll try your suggestion as well
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acc24ex
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ok tested with everything again, actually wouldn't you beleive it, PMC with depth of 2 gives the fastest response, and is very easy on the system..
anyway got stuck modelling lights so I end up with this -
playground2.jpg
node.JPG
- have to put that one onto the live database after the 1.5 update

- the material is dirt texture, inverted combined into distribution and texture node of the emitter, I'll have to remember how to do that one again
- this is sort of a lampshade material that I've been trying to achieve before.. OK.. now back to the vegetables
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