Deathstar trench run
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Deathstar trench run modeled in lightwave rendered with Octane renderer for Lightwave. Playing with the new motion blur liking the results. Pathtracing 80 samples X 20 motion blur steps and some color grading in photoshop.
Last edited by Zargon on Fri Nov 15, 2013 4:27 pm, edited 1 time in total.
почему бы не использовать внешние эффекты размытия в движении и z-глубина
например, чтобы сделать скорость рендера и z-глубина и затем смешать plug-in RMS pro вектор и Fl Глубины поля
это меньше по времени
if I not correctly understood... sorry
my octan 3dmax doesn't support motion blur
Lightwave octan - supports motion blur? ! ? ! ? ! ? ! ? !
например, чтобы сделать скорость рендера и z-глубина и затем смешать plug-in RMS pro вектор и Fl Глубины поля
это меньше по времени
if I not correctly understood... sorry
my octan 3dmax doesn't support motion blur
Lightwave octan - supports motion blur? ! ? ! ? ! ? ! ? !
It´s a "fake" MB, it create an average of an image sequence and create with this values a new image.
You can do the same in post process, but you have to render images between frames...
face
You can do the same in post process, but you have to render images between frames...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Great chase ! 
