Deathstar trench run

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Zargon
OctaneRender Team
Posts: 44
Joined: Wed Jul 18, 2012 9:14 pm

Deathstar trench run modeled in lightwave rendered with Octane renderer for Lightwave. Playing with the new motion blur liking the results. Pathtracing 80 samples X 20 motion blur steps and some color grading in photoshop.
Attachments
deathstarRunMB4.jpg
Last edited by Zargon on Fri Nov 15, 2013 4:27 pm, edited 1 time in total.
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

почему бы не использовать внешние эффекты размытия в движении и z-глубина
например, чтобы сделать скорость рендера и z-глубина и затем смешать plug-in RMS pro вектор и Fl Глубины поля


это меньше по времени

if I not correctly understood... sorry
my octan 3dmax doesn't support motion blur

Lightwave octan - supports motion blur? ! ? ! ? ! ? ! ? !
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

It´s a "fake" MB, it create an average of an image sequence and create with this values a new image.
You can do the same in post process, but you have to render images between frames...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
xxdanbrowne
Licensed Customer
Posts: 503
Joined: Wed Feb 06, 2013 2:38 am

Awesome! Love it!
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Zargon
OctaneRender Team
Posts: 44
Joined: Wed Jul 18, 2012 9:14 pm

Similar shot with more dramatic lighting.
Attachments
deathstarRunMB6.jpg
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