dof > bokeh

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pxl666
Posts: 21
Joined: Mon Jan 11, 2010 8:58 am
Location: poland

guys - did u think of implementation some kind of filter for better dof effect? like Alien Skin Bokeh for example?
regular gaussian blur does not look realistically and is not pleasant for the eye...

im not a coder but i think this could be fairly easy to create some kind of a "z-depth" and just apply 2d filter below certain value?

right/wrong?

Image

Image

http://alienskin.com/bokeh/examples.aspx
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi,

i might add some bokeh shapes in a few weeks...

Radiance
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nirokugraphic
Licensed Customer
Posts: 19
Joined: Sat May 08, 2010 6:18 am

I would love to have some more control over the bokeh in the render, and not only random lens shapes but some sort of subtle imperfections too .

A bit like this, which was produced a few years ago with Brazil Render 1 http://niroku.com/content/image_nku0074_03_lg.png

I'm a sucker for nice looking bokeh, and for post there are only a few tools I've seen do a good job, based on a texture of a aperture/lens shape though so you lose the imperfections due to some sort of convolution .

http://www.reiji.net/op-e/index.html
http://www.frischluft.com/lenscare/index.php
http://www.dofpro.com/
scratch/post (Michael Todd) Independent Broadcast Designe + Visual Effects Artist www.scratchpostvfx.com
Max 09/2012 Win 7 64 | Quadro FX 3800 | Intel Core2Quad 2.39GHz | 8GB
xtrm3d
Licensed Customer
Posts: 280
Joined: Sat May 01, 2010 7:01 pm
Location: santa monica
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Yes please let me choose an image map for the shape of my bokeh
And let me control the chromatic aberration and grain in the blurry area
Like in doff pro. ( post process tool based on a depth map in photoshop )
nirokugraphic
Licensed Customer
Posts: 19
Joined: Sat May 08, 2010 6:18 am

Sure this would be nice but what I mean is render time bokeh, not a post effect, a bit like how motionblur and out of focus is already .
scratch/post (Michael Todd) Independent Broadcast Designe + Visual Effects Artist www.scratchpostvfx.com
Max 09/2012 Win 7 64 | Quadro FX 3800 | Intel Core2Quad 2.39GHz | 8GB
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Chris
Licensed Customer
Posts: 439
Joined: Thu Jan 14, 2010 5:01 pm
Location: Norway

We need aperture and obstacle maps like this:
Attachments
obstacle.png
8_blades.png
8_blades.png (7.86 KiB) Viewed 6532 times
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Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
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