Apartment-Living pmc 18000 sample
thx for look.
Apartment-Living PMC
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- EricDesign
- Posts: 353
- Joined: Thu Mar 25, 2010 8:19 pm
- Location: canada
- Contact:
nice work,
can you tell us resolution, time render with what cards, please?
can you tell us resolution, time render with what cards, please?
- Danielluther
- Posts: 1
- Joined: Tue Nov 19, 2013 9:41 am
Floor are really made by smartly. Designs also be the fine on site of Eric. Looking forward to your designs.
Thank You
Thank You
- RealityFox
- Posts: 273
- Joined: Sat May 05, 2012 1:43 pm
Overall, nicely designed and good composition. I have two large critiques though: The first being the couch. It's plastic smooth and the material makes it look like it is plastic. Where are the wrinkles? The folds? It doesn't look like a leather couch and I just can't help but stare at it. My second biggest thing with it is the lighting and the overall reflectivity. It's all too much, you have bright windows and bright lights and a shiny ceiling, who leaves their lights on when it's so bright out? - Just something to think about, I would tone down those lights for sure though.
So those are my biggest issues, I would suggest maybe some material tweaking for the room but that's if you want to push the realism further.
If I ignore those issues I pointed out though, I can see a very nicely designed room/apartment, a good composition with the shot and good design choices for the furniture. So the scene has lots of great promise in it! I would definitely keep tweaking this :3
So those are my biggest issues, I would suggest maybe some material tweaking for the room but that's if you want to push the realism further.
If I ignore those issues I pointed out though, I can see a very nicely designed room/apartment, a good composition with the shot and good design choices for the furniture. So the scene has lots of great promise in it! I would definitely keep tweaking this :3