glas material grainy :(

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ralf_breninek
Licensed Customer
Posts: 88
Joined: Fri Mar 22, 2013 8:33 pm
Location: Germany Cologne / Köln
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Hello everybody,

as you can see I am having some problems with grain on glas materials. What feels strange to me is that everything else looks fine. My Maxsamples are at 128 right now and I can for sure bump this up, but as soon as I get to a good looking result my render times get over 4 minutes too, which is almost like when I use the Cinema 4D physical render.

Has anybody got tipps on how to improve glas without increasing the maxsamples?

I am Using Cinema 4D R15 with a geforce GTX 560 Ti
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octane_setup_02.png
C4D R21.207 / Octane for C4D 2020.2.4 / Watercooled 4 x EVGA Geforce RTX 2080 ti
http://www.pixelasm.com
Interface and motion graphics design for interactive interfaces and animations on TV, web, mobile and automotive from Köln / Cologne Germany
mib2berlin
Licensed Customer
Posts: 1194
Joined: Wed Jan 27, 2010 7:18 pm
Location: Germany

Hi, 128 is really low and 4 minutes is long for such a render and the GTX 560Ti is not a slow card.
Set down the maxdepth to 4-6.
Try to use direct lightning kernel diffuse and enable fake shadow for specular material.
Hm, I need 10 seconds for 128 maxsample, can you upload the file? (ocs+obj)

Cheers, mib.
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gordonrobb
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Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

Yes I would agree that there's something in your seetings making your render times very high.

I would expect 128 samples to render in a matter of seconds.

Also however, sometimes octane will render as slowly as your native app, but it will be far more realistic :)
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
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