Rendering Particles as point

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mayaboy
Posts: 2
Joined: Fri May 14, 2010 5:04 pm

Hi
I got a question about importing and render particles into Octane.
Is it possible export and render a particles animation?
Have someone tried?
Cheers

Marco
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

mayaboy wrote:Hi
I got a question about importing and render particles into Octane.
Is it possible export and render a particles animation?
Have someone tried?
Cheers

Marco
Octane can´t handle pointclouds. Replace each point with a smal cube/cone/sphere will help you...
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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Proupin
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Posts: 735
Joined: Wed Mar 03, 2010 12:01 am
Location: Barcelona
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Hi mayaboy,

(as face just posted right before me :D ), as long as you can instance the particles with geometry (spheres or whatever) is doable, and has been done:
http://www.refractivesoftware.com/forum ... f=6&t=1534
that coupled with the new animation scripts is all you should need...
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
mayaboy
Posts: 2
Joined: Fri May 14, 2010 5:04 pm

Looks really promising
Do you know if exist somewhere a proper stress test with rendertime?
Cheers
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Proupin
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Joined: Wed Mar 03, 2010 12:01 am
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If by that you mean a benchmark scene, check it out (and post!) here:
http://www.refractivesoftware.com/forum ... &hilit=220
Not sure what are the demo limitations though, not sure you'll be able to execute this...
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
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