OctaneRender® for 3ds max® v1.18[Test]
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
hi, is not a bug but a missing feature.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Karba, are there links for the 3DS Max 2014 versions?j7th wrote:new links:
Karba wrote:Ups, that is my fault.
For some reason users get links to old version 1.10 after purchasing.
you can download new one here
3ds max® 2010: http://www.refractivesoftware.com/plugi ... _v1.20.zip (50MB ZIP File)
3ds max® 2011: http://www.refractivesoftware.com/plugi ... _v1.20.zip (50MB ZIP File)
3ds max® 2012: http://www.refractivesoftware.com/plugi ... _v1.20.zip (50MB ZIP File)
3ds max® 2013: http://www.refractivesoftware.com/plugi ... _v1.20.zip (50MB ZIP File)
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
2013-14 compatible!solomon wrote:Karba, are there links for the 3DS Max 2014 versions?j7th wrote:new links:
Karba wrote:Ups, that is my fault.
For some reason users get links to old version 1.10 after purchasing.
you can download new one here
3ds max® 2010: http://www.refractivesoftware.com/plugi ... _v1.20.zip (50MB ZIP File)
3ds max® 2011: http://www.refractivesoftware.com/plugi ... _v1.20.zip (50MB ZIP File)
3ds max® 2012: http://www.refractivesoftware.com/plugi ... _v1.20.zip (50MB ZIP File)
3ds max® 2013: http://www.refractivesoftware.com/plugi ... _v1.20.zip (50MB ZIP File)
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
http://render.otoy.com/forum/viewtopic. ... ma#p146568
http://render.otoy.com/forum/viewtopic. ... hdri+gamma
disabling output tonemaping should be available as a option like it's mentioned here, so we can se it in the preview window?
- also more tips on linear workflow? - should the input gamma of the HDRI be changed or should it stay at deafult 1.0?
http://render.otoy.com/forum/viewtopic. ... hdri+gamma
disabling output tonemaping should be available as a option like it's mentioned here, so we can se it in the preview window?
- also more tips on linear workflow? - should the input gamma of the HDRI be changed or should it stay at deafult 1.0?
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
Karba Hi,
I was wondering if it would be possible to lead us a way to convert Octane materials to VrayMTL.
I will need this for a project that I'm bidding. I'll have to go back and forth with vray and octane.
I'm not asking it as a feature request but asking this for an advice to lead us a way. Even it can be a basic work around. A script or any workflow.
Can I have any views from you.
Thanks.
I was wondering if it would be possible to lead us a way to convert Octane materials to VrayMTL.
I will need this for a project that I'm bidding. I'll have to go back and forth with vray and octane.
I'm not asking it as a feature request but asking this for an advice to lead us a way. Even it can be a basic work around. A script or any workflow.
Can I have any views from you.
Thanks.
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
yeah, at least a "octane to standard" as the standard to octane, specialy for maps assignement. That's not for a ready to use feature, but that's will be a great time saver tool for switching from an engine to another (i do that with FR materials too...). All can be done with scripting, but it's quite hard for someone who doesn't know anything to scripting... ie graphistsoguzbir wrote:Karba Hi,
I was wondering if it would be possible to lead us a way to convert Octane materials to VrayMTL.
I will need this for a project that I'm bidding. I'll have to go back and forth with vray and octane.
I'm not asking it as a feature request but asking this for an advice to lead us a way. Even it can be a basic work around. A script or any workflow.
Can I have any views from you.
Thanks.

Hu, a feature may be usefull, if there is a quicker way to switch a "image texture" to a "float image texture" or "alpha image texture..." May be just one unique "image texture" with some switchs inside for choosing the right type ?? should be usefull to copy/paste textures faster !
Karba, what is the best way to use motionblur in 3DS Max with the Octane Plugin?
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
I just remembered to fix one annoyin thing - when you reload the scene = the texture doesn't get reloaded - I have to close the octane preview windows and open again - that is, when I work on a texture in photoshop and I'm checking on progress in 3d max - this is what I have to do every time - can you at least add another button that does a "hardware" reload, so it closes and opens the window on its own
- sometimes when something bugs out on the system, you notice it only after you close and open, probably something stuck in the memory... anyway take into consideration please
- sometimes when something bugs out on the system, you notice it only after you close and open, probably something stuck in the memory... anyway take into consideration please
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax