there is still much work to do, much problems to overcome, but it gets together bit by bit (literally).
apart from lots of changes that happen under the hood, there are also some upcoming ui changes: WHAT CAN BE SEEN HERE...
- a new color swatch (apparently
)
of course being srgb / linear converted from/to octane
- much better color picking by color ring and hue/brightness box (plus sliders and values of course)
- live update to the according rgb spectrum node
- rgb, hsv and hsl input, rgb hex text input, cmyk input
- complete ral color picker
- 32 preset slots
- picker for screen colors
- new value input module (sliders)
completely done from scratch to match octane's needs, allowing much more precise input:
- adaptive logarithmic range; means the slider scale stretches according to the value range
- adaptive quantized steps when sliding or using the +/- stepper
- mouse wheel stepping (not on focus but with rmb click, to avoid accidental changes)
- tab key navigation to cycle directly through the values
- up/down stepper for list values (like i.e. the camera tonemapping)
- minor detail: since the hotpixel removal is likely to be misinterpreted,
as 1 is no and 0 is full removal, the slider for this particular node is inverted
- mode values saving
- revert to previous value after changes
- revert to the initial value (when the node was created/loaded)
- memorize & restore a single value (per node)
- add own often needed values (of course saved to disk)
- auto rayepsilon calculation (as seen above - the slider in blue)
- material saving to a local material db
- material saving to .duf scene subsets (like figure and shader presets)
- completely redone scene data saving to avoid data loss when the plugin is not active
- a new lights tab similar to materials, dedicated to mesh lights in a scene (for quick access)
- access to other materials nodes from any material (in the nge)
- node and material preview (already shown in the roadmap topic)
- timed autosave for still image rendering
- "what's this" help system for settings (will later on be extended to cover any of the octane parameters)
- lots of small improvements here and there
- and a plethora of fixes to known issues.
when will it come?
when it's done...
... and believe it or not, it will happen
