Finally something new from me.
Its a new logo animation to test the capabilities of the Octane Render C4D-Plugin
Technical data:
Modeled in C4D R15
Shaded, lit and rendered in Octane:
Direct Lighting Diffuse Depth 2, Motion Blur [16 Subframes] and DOF
Additional Passes (Sparks) rendered in C4D Phys Renderer
Rendered in 1920X1080p FullHD. Rendertimes were around 4-5 Min / Frame on one GTX Titan
Compositing, Colorgrading was done in AfterEffects.
Sounddesign made with Audition.
Everything worked well and smooth and I´m glad to say that the Octane C4D Plugin is a big success!
As always I hope you like it!
[vimeo]http://www.vimeo.com/78654014[/vimeo]
SILVER LOGO 2014
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- Silverwing
- Posts: 287
- Joined: Wed Jun 15, 2011 8:36 pm
- Location: Ludwigsburg Germany
- Contact:
great job. I'm curious for why you don't use octane for sparks?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- Silverwing
- Posts: 287
- Joined: Wed Jun 15, 2011 8:36 pm
- Location: Ludwigsburg Germany
- Contact:
hi Aoktar:
Thanks for your comment!
I did render the Sparks in C4D Phys for two reasons:
But I am one of the guys that say what matters the most in the end is the result. And I like it though the particles were rendered with Phys render.
Thanks for your comment!
I did render the Sparks in C4D Phys for two reasons:
- In Octane there is no luminous material. You have to create a light source to have it "shining".
And by definition the smaller the light source the more difficult it becomes to have a clean result with a path tracer. Especially when there are 200 very small lightsources! - I wanted to fade out the particles instead of them simply disappear from one frame to the next. And this is only doable with C4D and the C4D materials... at least to my knowledge!
But I am one of the guys that say what matters the most in the end is the result. And I like it though the particles were rendered with Phys render.
WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM
Hi Silverwing,
nice work as usual. Very clean, great textures and material.
But the first thing i noticed is the missing reflections and lighting from the little welding buddies onto the geometry.
As for a personal motivation to find a way on how to render sparks within octane/c4d,
based on your great work here, i gave it a try using a simple scene and a basic emitter, all very draft.
I used one emitter and 3 particles, each with different "power off" keyframes.
I found that control the glow of the sparks, animating the powervalue of an emittermaterial, worked very well.
Of course i dont know how it works in your scene, but maybe you give it a try too?
There are 2 files attached, the testvideo and the file for c4d.
djart
nice work as usual. Very clean, great textures and material.
But the first thing i noticed is the missing reflections and lighting from the little welding buddies onto the geometry.
As for a personal motivation to find a way on how to render sparks within octane/c4d,
based on your great work here, i gave it a try using a simple scene and a basic emitter, all very draft.
I used one emitter and 3 particles, each with different "power off" keyframes.
I found that control the glow of the sparks, animating the powervalue of an emittermaterial, worked very well.
Of course i dont know how it works in your scene, but maybe you give it a try too?

There are 2 files attached, the testvideo and the file for c4d.
djart
- Attachments
-
- vid_Particles_endoverPower.rar
- (1.44 MiB) Downloaded 160 times
-
- c4d_particles_end_over_power.rar
- (858.24 KiB) Downloaded 171 times
- Silverwing
- Posts: 287
- Joined: Wed Jun 15, 2011 8:36 pm
- Location: Ludwigsburg Germany
- Contact:
Thanks for your Reply!
If you do not like my Work flow I´m fine with that
As I said what should matter most, is the Result.
About the Particles:
I never doubted that it was doable in Octane.
What I was after was a good work flow. I wanted the fading of the particles based on their age so they could all have variable lifetimes and still fade out the right time. That is what I achieved with my work flow.
Cheers,
Raphael
This is not true. They have full interaction to the geometry (Reflection and luminance)! You will see it if you look closely!But the first thing i noticed is the missing reflections and lighting from the little welding buddies onto the geometry.
If you do not like my Work flow I´m fine with that

As I said what should matter most, is the Result.
About the Particles:
I never doubted that it was doable in Octane.
What I was after was a good work flow. I wanted the fading of the particles based on their age so they could all have variable lifetimes and still fade out the right time. That is what I achieved with my work flow.
Cheers,
Raphael
WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM
@Silverwing, it looks like you read my words in some offensive way?
My comment was not meant to be offensive.
Its not about "what i like or what i dont like".
My only intention was about to find a way, or another way, to render sparks within octane, motivated by your work, THATS ALL!
It is also not my intention to proof you wrong.
For me its just about "3d stuff" and to get some polygons to look cool!
Please excuse me if i offended you somehow.
I will not comment any of youre work again, then we should be fine.
djart
My comment was not meant to be offensive.
Its not about "what i like or what i dont like".
My only intention was about to find a way, or another way, to render sparks within octane, motivated by your work, THATS ALL!
It is also not my intention to proof you wrong.
For me its just about "3d stuff" and to get some polygons to look cool!
Please excuse me if i offended you somehow.
I will not comment any of youre work again, then we should be fine.
djart
- Silverwing
- Posts: 287
- Joined: Wed Jun 15, 2011 8:36 pm
- Location: Ludwigsburg Germany
- Contact:
Sorry If my words were harsh in your "ears".
I appreciate that you was inspired by this animation.
I apologize If I offended you.
Cheers,
Raphael
I appreciate that you was inspired by this animation.
I apologize If I offended you.
Cheers,
Raphael
WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM
This must be one of the nicest forum with people I have ever been in....
I guess the above is the Octane version of "trolling" and "flaming" - love it...
(and yes thats meant to smile, not to feel offended)
Apart from that: nicely done work- love the vid.
I guess the above is the Octane version of "trolling" and "flaming" - love it...
(and yes thats meant to smile, not to feel offended)
Apart from that: nicely done work- love the vid.
- Silverwing
- Posts: 287
- Joined: Wed Jun 15, 2011 8:36 pm
- Location: Ludwigsburg Germany
- Contact:
Hi Angbor3D
Thanks for your words.
Thanks a lot. Appreciate it!
Cheers,
Raphael
Thanks for your words.
Ha ha I guess so.I guess the above is the Octane version of "trolling" and "flaming" - love it...

.Apart from that: nicely done work- love the vid
Thanks a lot. Appreciate it!
Cheers,
Raphael
WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM