Hi guys-
Just finished work on this for a new client that makes furniture for schools mostly. Looking for CC. Also I'd love some better ideas on how to treat the exposure of the windows. Just doesn't look right yet.
Thanks!
alec
School Library
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Alec Syme
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
- Andreas.visjon
- Posts: 61
- Joined: Tue Oct 02, 2012 7:35 pm
- Location: Ingolstadt / Torino
- Contact:
Hi Alec,
the materials and shaders are looking very good. There is only a lag in compositing and the windows for sure.
If you shot a photo inside, your environment outside turns nearly to white, depends on camera exposure and light sources inside the room.
Have a look here, also little bloom will help.
http://upload.wikimedia.org/wikipedia/c ... C04536.JPG
I would also change the viewpoint a little bit, there should be more visible on the top, and get some informations about
the rule of thirds.
http://en.wikipedia.org/wiki/Rule_of_thirds
Regards
Andreas
the materials and shaders are looking very good. There is only a lag in compositing and the windows for sure.
If you shot a photo inside, your environment outside turns nearly to white, depends on camera exposure and light sources inside the room.
Have a look here, also little bloom will help.
http://upload.wikimedia.org/wikipedia/c ... C04536.JPG
I would also change the viewpoint a little bit, there should be more visible on the top, and get some informations about
the rule of thirds.
http://en.wikipedia.org/wiki/Rule_of_thirds
Regards
Andreas
_________________
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