Hi, this is my first tutorial ever and it is really wonky, also some noise I cant get remove from my headset.
This for absolute beginners of Octane Standalone and Blender for Octane, it shows adding materials to objects in Blender2Octane.
May it help some users new to Octane to get start with the addon.
Thank you so much mib, this was very helpful indeed! Now, I, for one, know how to proceed!
Regarding the LiveDB part:
I recently asked Otoy about the licensing details of LiveDB, and the short answer was that - there isn't any.
This means that LiveDB can't be used for any professional productions.
YouTube, for instance, demands that every detail in any video - and that includes textures - are cleared for commercial use.
If a detail does not have an explicitly written permission for commercial use, and the owner later complains for any reason, the video in question will be removed and the uploader will be banned in cases of repeated violation.
Most movie- and video production/distribution companies have similar rules, and it's worth noting that the LiveDB can't be used for professional production of logos, trademarks, brand names, etc. for the same reason.
So I have considered posting an open mail here to the contributors, kindly asking each one to individually clarify under which license they uploaded their material.
It's worth mentioning that the only license that would be of practical use would be similar to the one you get when you buy applications such as Photoshop, Final Cut, etc., which means that all commercial use is allowed, except re-sale of the textures as such - meaning that you have to use the material within a movie, video, logo, drawing or another original work of your own.
Many of the LiveDB textures - including the wood you used in the video - are absolutely fantastic and it's such a shame that they only can be used for educational purposes and such right now.
So I hope we can find a good solution.
Sorry for wandering off-topic here, but I think that this is relevant to many users.
Latest OctaneRender for Blender. Windows 10, i7 quad 3.7GHz, 16GB, 2xTitan.
I thought that materials from the LiveDB are usable for commercial use? It doesn't make much sense otherwise.. or?
The uploaded image textures must be clear from any copyright, afaik. Most online texture repositories (where uploaders get their textures) allow texture redistribution if you package them as part of a material pack. You cant even extract image files back from octane materials without coding knowledge, so it should be ok.
I would use the LiveDB without much consideration on copyright issues.
matej wrote:I thought that materials from the LiveDB are usable for commercial use? It doesn't make much sense otherwise.. or?
Completely agree.
I believe, in fact, that LiveDB could be considered to be one of Octane Render's major selling points.
But again: The content is NOT cleared for commercial use and can NOT be used professionally.
Here is the statement from Octane Render's support team:
"The LiveDB is a collection of user submitted materials and there is no agreement that users need to agree too, to upload their materials to the LiveDB"
and:
"I would expect that anyone submitting a material they did not want used for commercial purposes would make a point of this in the copyright field, however the only way to be sure would be to try and match the submitter name with a forum name and contact them via PM"
And, again, some media - including YouTube and several other companies - demands explicit written permissions for commercial use.
Latest OctaneRender for Blender. Windows 10, i7 quad 3.7GHz, 16GB, 2xTitan.
Toast wrote:JimStar stated somewhere, that the materials are allowed to use in commercial work.
Do you think it might be possible to find that statement?
It directly contradicts what Octane Render's support team mailed to me (please see my response to matej).
And I have to say that I doubt it will hold up in court due to the fact that the content providers haven't licensed their property to any specific use.
Again, please note that many publishers and distibutors need explicit written permissions that the given content may be used commercially. This is their assurance against future legal issues.
Latest OctaneRender for Blender. Windows 10, i7 quad 3.7GHz, 16GB, 2xTitan.
Well, LiveDB as it is, is mostly used to first learn shading and then prototyping your scenes. Since there is no quality control, not even a set of guidelines for uploaders, some materials are not very user-friendly & flexible to use in any project (then again, some others are very well executed - but it depends on how much work the uploader puts into it).
Eventually you'll create your own shaders for your final projects and use LiveDB only for fast prototyping. That's what I do. It's faster to create your materials from scratch, than correct other peoples materials for your work-flow usage.
Some licensing options would nice to have, but Otoy has probably no way to guarantee that everything we upload is really copyright free and usable in commercial ways.
matej wrote:Well, LiveDB as it is, is mostly used to first learn shading and then prototyping your scenes. Since there is no quality control, not even a set of guidelines for uploaders, some materials are not very user-friendly & flexible to use in any project (then again, some others are very well executed - but it depends on how much work the uploader puts into it).
Eventually you'll create your own shaders for your final projects and use LiveDB only for fast prototyping. That's what I do. It's faster to create your materials from scratch, than correct other peoples materials for your work-flow usage.
Good points, I'm sure LiveDB is great for that purpose.
I look forward to being able to create structures like the wooden table in mib2berlin's video.
Latest OctaneRender for Blender. Windows 10, i7 quad 3.7GHz, 16GB, 2xTitan.
But i agree, if it's from Octane users that statment might not apply. Better be safe with the copyright stuff. Great for prototyping though.
Thank you for your effort! Yes, that does directly contradict the message I got. It could be interesting to get an update on this from JimStar.
At any rate, the support team said they would clear the copyright situation up sometime in the future by asking users to mark any copyright claims they might have when uploading materials.
And that's great. However for this to work legally, it will have to be accompanied by an explicit license agreement directly with Octane Render.
The reason I'm bitching about this is partly that good textures can be pretty hard to come by (and here you can instantly see how they will work in Octane), and partly because the present situation can lead to all sorts of unpleasant scenarios, as copyright law applies to visual sampling in the exact same way as to music sampling. And that's a huge can of worms.
Latest OctaneRender for Blender. Windows 10, i7 quad 3.7GHz, 16GB, 2xTitan.