Quick question regarding animation and memory

Rhino 3D (Export script developed by SamPage; Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

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Ndawg
Licensed Customer
Posts: 49
Joined: Mon May 31, 2010 12:08 am

Paul,

Quick question, I promise. I rendered 240 (960 x 640) animated path frames in Rhino (did not use Bongo).

My computer was extremely sluggish after rendering all frames (until a reboot): is this a result of my videocard's ram (660 ti 3gb) or my system ram (24gb)--or both?

(Just for my own information in future computer builds.)

Thank you,
Nathan
newske
Licensed Customer
Posts: 126
Joined: Sat Nov 03, 2012 11:51 pm

Are you using the latest version of Octane for Rhino? There was a memory leak that got fixed in one of the more recent versions. Check your RAM during the animation - if it's constantly building up then it's due to the memory leak.
Octane for Rhino | Windows 8.1 x64 | i7-3820 OC | GTX970 4GB OC & GTX 560 Ti 1GB OC | 32GB DDR3
Ndawg
Licensed Customer
Posts: 49
Joined: Mon May 31, 2010 12:08 am

Thanks for that information. I have 1.20.1 beta 64_Test installed on August 28th.

I'm assuming that's the latest release unless I'm told otherwise?
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face_off
Octane Plugin Developer
Posts: 15714
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Is it still sluggish after shutdown and then restarting Rhino? If you open task manager, what is it reporting the memory used of your PC to be - and what is Rhino using after the animation?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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