Bullet Physics - Breasts

Poser (Integrated Plugin developed by Paul Kinnane)

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mitzzy50
Licensed Customer
Posts: 25
Joined: Sat May 04, 2013 7:57 am

Hello there,

Perhaps someone can help me with this. I'm making an animation using the bullet physics on Poser Pro 2014 64-bit with Soft Body in the area of the breasts. It look successful in the Preview window. If I render a movie (Quicktime) or series of images, the effect is visible and the physics are working as they should, but when I try to render it with Octane, the breasts look like if there was not physics apply to them. Static? I hope I'm making sense... I don't know if it's because the plug-in can't achieve what I'm trying to do?

Anyways, thank you for your time. I hope someone can help me with this issue
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face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I suspect I need to modify the plugin code to pick up the deformed vertices of the figure (it picks up deformed prop vertices already). I will include this in the next release.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
mitzzy50
Licensed Customer
Posts: 25
Joined: Sat May 04, 2013 7:57 am

Oh ok. Thank you Paul, I hope it doesn't come to hard of a challenge. And, with props, you mean like hair or clothes? If so, maybe is the kind of constraint the figure uses compared to the one in props? (self constraint). I don't know if that helps you... I'm sure you know poser upside down hehe
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face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I'm pretty sure if you save the figure as a prop (ie. export to OBJ and reimport), then run bullet physics on it it will then render correctly in Octane.
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
mitzzy50
Licensed Customer
Posts: 25
Joined: Sat May 04, 2013 7:57 am

But Paul, I'm using a jogging animation to show the physics. If I turn it into a prop, I will need to rig it, and make the constraints again, plus the settings in the bullet physics panel. And I don't know if at the end, I will be able to use self constraint since is a prop. Hopefully is not too much problem if you do the changes for the next release still
xxdanbrowne
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Posts: 503
Joined: Wed Feb 06, 2013 2:38 am

Not technically poser my particular solution but you *could* get a student version of maya, export the model as an FBX animation then paint jiggle weights on the bits you want to jiggle and save out each .OBJ file for each frame, then you would have the jiggliness baked into your geometry...
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face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I had another look at this, and softbody deformations seem to be rendering OK with the plugin.

Make sure the Figure->Skinning Method = Poser Unimesh
Set the figure subdivision level to 1 higher (ie. not 0).

Does that get it working for you?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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