graphic version of the node system

Poser (Integrated Plugin developed by Paul Kinnane)

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ch0pper
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QUICK question paul

is there every going to be Graphic version of the node system? like in the stand a lone version?
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face_off
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is there every going to be Graphic version of the node system? like in the stand a lone version?
Good question. It is potentially doable with the 2014 Poser material room. And I have done prototype for another Octane plugin. But adding, connecting and editing nodes is soooo slow compared with the tree.

Tree workflow to add a new node:
1) select node from just the options that are compatible with that pin.

Graphics/Nodegraph workflow to add a new node:
1) select node from all node types - even those that are not compatible.
2) position it on the workspace.
3) drag the connection from the source node to the destination pin.
4) click the source node to start editing

So what happens in a single step on the tree system takes 4 steps on the graphics version. Then LiveDB and imported materials are a separate challenge - because they are randomly placed on the canvas, so you have to manually move each node to make it readable.

So in summary - I'm pretty sure it's doable, but it's a lot of work - and I doubt anyone would use it. Correction: people will say they will use it, use it once, then revert back to the tree :-)

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
CorDox
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face_off wrote:
is there every going to be Graphic version of the node system? like in the stand a lone version?
Good question. It is potentially doable with the 2014 Poser material room. And I have done prototype for another Octane plugin. But adding, connecting and editing nodes is soooo slow compared with the tree.

Tree workflow to add a new node:
1) select node from just the options that are compatible with that pin.

Graphics/Nodegraph workflow to add a new node:
1) select node from all node types - even those that are not compatible.
2) position it on the workspace.
3) drag the connection from the source node to the destination pin.
4) click the source node to start editing

So what happens in a single step on the tree system takes 4 steps on the graphics version. Then LiveDB and imported materials are a separate challenge - because they are randomly placed on the canvas, so you have to manually move each node to make it readable.

So in summary - I'm pretty sure it's doable, but it's a lot of work - and I doubt anyone would use it. Correction: people will say they will use it, use it once, then revert back to the tree :-)

Paul
Actually I've worked with some schematic node systems that are as easy to use as the tree system(they included a tree view as well).
They would have sockets or "pins" that you click on, select from a context sensitive list and automatically place the new node on the workspace based on a specified indent/cushion between nodes. After that you could then drag them around to organize them if you wanted to.
There were also macro nodes which were essentially a collection of nodes collapsed into one node that made it easier to organize nodes that you won't be editing often, etc.
It can be handy when you have more complicated materials and want to organize things based on some visual preference. Not to mention, spacial memorization is stronger. Throw in some color coding, etc.

I'm by no means demanding that you work on this feature though, maybe something for a rainy day when you don't have any other pressing things to do.
Seems like I recall a nice free material schematic system somewhere, will try to find it if you're interested.
Main System Specs: Win7 x64 SP1, Dual Xeon X5650, 24GB DDR3, GTX 590 Driver 326.41, Poser Pro 2012 SR3.1 and Poser Pro 2014
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face_off
Octane Plugin Developer
Posts: 15696
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Actually I've worked with some schematic node systems that are as easy to use as the tree system(they included a tree view as well).
They would have sockets or "pins" that you click on, select from a context sensitive list and automatically place the new node on the workspace based on a specified indent/cushion between nodes. After that you could then drag them around to organize them if you wanted to.
There were also macro nodes which were essentially a collection of nodes collapsed into one node that made it easier to organize nodes that you won't be editing often, etc.
It can be handy when you have more complicated materials and want to organize things based on some visual preference. Not to mention, spacial memorization is stronger. Throw in some color coding, etc.

I'm by no means demanding that you work on this feature though, maybe something for a rainy day when you don't have any other pressing things to do.
Seems like I recall a nice free material schematic system somewhere, will try to find it if you're interested.
Sounds interesting. I guess one issue will be that it's not a "Poser panel", so will have a different look and feel. But I'd certainly be interested in seeing what a library would be capable of.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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ch0pper
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Location: uk
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Yes I would also love to see this please
W7 64 bit |I7-3970X | GTX 780 X2(6GB) GTX 780TI X2 | 64 GB DDR3 RAM
Real Skin & real hair for Poser / DAZ Studio OctaneRender/iray - coming soon
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