Hi folks,
Creating a testscene to do some testing with proxies, emitters and materials I ended up with a prehistoric scene. At this moment it is still rendering with 1.92 MSamples/Sec.
The wide shot is a preview and shows a partial of the whole scene and I did some noise reduction and downscaled it 50%. The rectangle image is a printscreen of a smaller part while rendering.
I Hope you like where this is going and maybe you have some C&C.
greetings, Jeroen
Prehistoric scene
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
4090+3089ti & Quad 1080ti
ArchiCAD25, ofcourse Octane & OR-ArchiCAD plugin (love it)
http://www.tapperworks.com
http://www.facebook.com/pages/TAPPERWOR ... 9851341126
http://www.youtube.com/user/Tapperworks/videos
Hi Rappet,
Am i right in guessing the tops of the green "pods" have the black ring where the fog cube intersects them?
Try either modifying the fog cube to not intersect them (go slightly above) or reducing the ray epsilon as much as you can (without causing other artifacts).
I saw your other post about the sunlight rays through fog.
Try playing with the scattering direction (putting it to something like 0.6 might help emphasize the effect but you many need to reduce the scattering amount). Also i think they work best when there are only streaks of them (ie: most of the light is blocked) otherwise you just get too much fog and the rays aren't really visibly distinct.
Thanks
Chris.
Am i right in guessing the tops of the green "pods" have the black ring where the fog cube intersects them?
Try either modifying the fog cube to not intersect them (go slightly above) or reducing the ray epsilon as much as you can (without causing other artifacts).
I saw your other post about the sunlight rays through fog.
Try playing with the scattering direction (putting it to something like 0.6 might help emphasize the effect but you many need to reduce the scattering amount). Also i think they work best when there are only streaks of them (ie: most of the light is blocked) otherwise you just get too much fog and the rays aren't really visibly distinct.
Thanks
Chris.
Hi Chris,
Thank you for your comment and tips on the godrays.. I will try again for sure.
The rings are part of the object.. It is just the way the coral stone is.
Greetz,
Thank you for your comment and tips on the godrays.. I will try again for sure.
The rings are part of the object.. It is just the way the coral stone is.
Greetz,
4090+3089ti & Quad 1080ti
ArchiCAD25, ofcourse Octane & OR-ArchiCAD plugin (love it)
http://www.tapperworks.com
http://www.facebook.com/pages/TAPPERWOR ... 9851341126
http://www.youtube.com/user/Tapperworks/videos