OctaneRender® for Maya® 1.20.2 - 1.3 [OBSOLETE]

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

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JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Ahmadrol wrote:HI...everybody just now i open old file and the textures was in the D drive and when I start render it, all the texture has gone.I do not know what happened.

I try to apply new material and i put texture, but it is not render even i can not see it in octane material slot.

Thank you..
I will check it. What do you see in texture path field in attribute editor?
It should work in such a way: if it is absolute path, this file will be taken, but if it does not have the disk letter at front - this file path will be searched from root of current Maya project folder...
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JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

I think I understand what the problem is. It may be the simple bug with slashes direction (I'm just preparing this plugin to the Linux version at the same time :)). I will fix it in next version.
If that is the reason - you can try to change the first slash (after disk letter) to opposite one...
carlos
Licensed Customer
Posts: 8
Joined: Sun May 06, 2012 1:53 pm

Thanks Jimstar
for the new version
but i have realy problems to load a hdri image in the enviromentslot
after when I load a hdri image in the textureviroment nothing changes with the new version.
after I istalled the old 1.2 version I have no problems evering is going right.
thanks in front
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TBFX
Licensed Customer
Posts: 501
Joined: Sun Dec 11, 2011 9:43 pm
Location: Wellington, New Zealand

Hi JimStar,

I have had a look and test of this new version now and apart from the file path issue mentioned in the posts above everything seems to be working. Being able to do multi frame MB this easily is awesome! No more having to render redundant frames or the hassle of having to post process the frames, not to mention not having to render and store thousands of frames for a relatively short shot! This feature makes Octane for Maya truly animation ready.

I tested your fix for the file paths above but it did not work for me. It seems that at the moment only relative paths will work, I haven't been able to get absolute paths working at all no matter what I do to the slashes.

I still have one scene where animated movable proxy lights are doing something strange but it's different from before and it seems to be limited to just one scene. If I track down the reason and think it could have anything to do with the plugin I'll let you know. Otherwise it seems to be working in my other scenes.

T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
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JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

TBFX wrote:Hi JimStar,

I have had a look and test of this new version now and apart from the file path issue mentioned in the posts above everything seems to be working. Being able to do multi frame MB this easily is awesome! No more having to render redundant frames or the hassle of having to post process the frames, not to mention not having to render and store thousands of frames for a relatively short shot! This feature makes Octane for Maya truly animation ready.

I tested your fix for the file paths above but it did not work for me. It seems that at the moment only relative paths will work, I haven't been able to get absolute paths working at all no matter what I do to the slashes.

I still have one scene where animated movable proxy lights are doing something strange but it's different from before and it seems to be limited to just one scene. If I track down the reason and think it could have anything to do with the plugin I'll let you know. Otherwise it seems to be working in my other scenes.

T.
Thank you very much!
I will fix all mentioned issues on Monday.
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JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Next version HERE.;)
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