Got two questions.
will it be possible to use mesh emitters in direct lighting mode (maybe no bounces but it could be useful to use their light patterns)
will MLT be faster than path tracing or is it the noise pattern which will make it better/clear.
already a very nice product, thanks.
MLT / Mesh emmiters
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mesh emitters will be supported in all kernels yes,
and MLT is an algorithm that's much more efficient at rendering complex scenes, not so efficient at simple, directly lit scenes (eg objects in the open).
however MLT does sample away the fireflies.
Radiance
and MLT is an algorithm that's much more efficient at rendering complex scenes, not so efficient at simple, directly lit scenes (eg objects in the open).
however MLT does sample away the fireflies.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
So MLT will not make scenes render faster, but just noise free for the same time scene renders with pathtracing ?
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
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Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
I tested the MLT and Pathtracing. Pathtracing with random sampler is much faster than the MLT and the noise goes faster with Pathtracing (noise more evenly).andrian wrote:So MLT will not make scenes render faster, but just noise free for the same time scene renders with pathtracing ?
In attach test images rendered with luxrender (mlt, path) in same rendertime (sorry for small size =)
- Attachments
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- Classroom_2_Evermotion_luxren_mlt.png (168.24 KiB) Viewed 4556 times
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- Classroom_2_Evermotion - luxren_random.png (157.43 KiB) Viewed 4556 times
cuda