Usually I work in 3dmax and Photoshop at once to tweak textures.
Now lets say I rotate my texture 90° in Photoshop and save the file (overwrite of course with same name) it gets updated at runtime in 3dsmax.
Works great with Scanline renderer and others but why not with Octane?
Sometimes it doesn't get updated at all and I have to restart max. Other times it gets updated after I open the interactive Viewport.
Seems very random to me.
Changed Textures do not update properly
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Hi guys,
I do the following in the material:
1) load a different image instead of the one I've updated in Photoshop
(let's say I want to update "sand.jpg", I choose "grass.jpg" - so that Octane understands the file has changed)
2) load the updated image
(Octane changes it back to "sand.jpg", but the updated version)
Works fine for me.
It would be useful, though, if it got updated automatically...
Hope this helps.
Cheers,

I do the following in the material:
1) load a different image instead of the one I've updated in Photoshop
(let's say I want to update "sand.jpg", I choose "grass.jpg" - so that Octane understands the file has changed)
2) load the updated image
(Octane changes it back to "sand.jpg", but the updated version)
Works fine for me.
It would be useful, though, if it got updated automatically...
Hope this helps.
Cheers,

2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0