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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
I think specular is too linear, it need anisotropy to make it more real.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
But the only way to make that is to ad bump. Right? we dont have a anisotropy check box? or have I missed something? The problem with bump map is that it starts to behave strange and gets sharp uggly shadows, when I increase the value. it´s better with normal maps thoughHHbomb wrote:I think specular is too linear, it need anisotropy to make it more real.