hey guys.
Just encountered a problem:
https://www.dropbox.com/s/o2dlsny58d818 ... ienny1.png
Directlighting - 40.000 samples About 1 hour rendering.
I did it on 20.000 and the result was quite similar. The noise was quite the same.
What do I do wrong?
noise reduction
Moderators: ChrisHekman, aoktar
please try cameraimager -> hotpixel
betwen 0.1-1
betwen 0.1-1
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
hi, which kernel are you using?
currently there is an issue with a lot of ies lights in pt and pmc, if you switch to dl4 you should see a clean image in shorter time, but you loose all the coustics
ciao beppe
currently there is an issue with a lot of ies lights in pt and pmc, if you switch to dl4 you should see a clean image in shorter time, but you loose all the coustics

ciao beppe
well in fact this is DL kernel.
I thought that more maxsamples will give me cleaner images, but it's a bit opposite. The longer it renders, the more hotpixels pop up..
I can see it happens mostly in places where there is very strong light and in the areas close to some glossy materials...
I thought that more maxsamples will give me cleaner images, but it's a bit opposite. The longer it renders, the more hotpixels pop up..
I can see it happens mostly in places where there is very strong light and in the areas close to some glossy materials...
I was having similar issues with one scen because the scale was wrong (my scene was tiny) if not already try to set real world scales...
Cheers!
Cheers!
2xI7 3930K 3.2ghz/32gig/Win10ultsp1 1xI7 6950X @4.0ghz 2x Titans 1x 780ti 3x 980ti
C4DR15 OctaneC4D 3.03.3 SDK 3.03.3 Mobo: AsusP9X79 Pro
C4DR15 OctaneC4D 3.03.3 SDK 3.03.3 Mobo: AsusP9X79 Pro
We had a similar problem some time back.slepy8 wrote:heh.. in fact in this case it's exactly opposite
What's 20cm tall in reality, in this scene is 200cm tall...
I think I just need to render bigger images and scale them down.
It worked last night.
It really is imperative that you set the scale right, so 20 cm = 20 cm.
The reason for this is that all the lighting calculations and ies files and such work on the assumption that 1 cm = 1 cm.
The fireflies might well be the result of the ies lights normally used in rooms 80m3 now having to light a room 800m3.
You adjust the power or the efficiency to compensate and before long you are pushing 100% efficiency and 1000 gigawatt spotlights!
Scale the scene back to a real world equivalent and you might see much better results.
Win 7 pro 64 | 3 x Asus GTX Titan | i7 3930 OC 4.2 | 32GB | Octane Cinema4D plugin | R14