Testing Beta 0.87b (SDK 1.20) **updated 04.10**

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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aoktar
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krzychuc4d wrote:Hi Aoktar,

Is it only for R14+
or it also works with R13 ?

thanks
yes, if you want i can prepare
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cyartist
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Can you upload a R13 version as well.
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aoktar
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cyartist wrote:Can you upload a R13 version as well.
ok, it's ready
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buzby
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82b is now working with the same scene that was crashing in 82a. Success!
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ASyme1
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Hi Aoktar-
I don't want to jinx it but I'm really linking this new build. (.86d) I've been working on a heavy scene now for hours without crashes and material previews working!!! It's fantastic! Getting stuff done. Thanks for whatever you did, this is awesome.

Alec
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yeah! that sounds great! i will rerender my scene with that built.
thx

i hope that its true! :)
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aoktar
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ASyme1 wrote:Hi Aoktar-
I don't want to jinx it but I'm really linking this new build. (.86d) I've been working on a heavy scene now for hours without crashes and material previews working!!! It's fantastic! Getting stuff done. Thanks for whatever you did, this is awesome.

Alec
i hope so, i'm totally focused on this problems. There is still a few problem about render queue scene switching
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Octane Render.rar
LOG File
(32.6 KiB) Downloaded 220 times
Problem with the paths still exists (almost relaxedly).

Octanes Render knows where the textures lie, but he does not use them. Thus he uses always only the topical texture and not the previous one of another object.

In the material editor click on image texture, then on 3 points to open the path to the texture, everything is correct, texture is read. Click on Invert. Preview colors. Once again click on Invert. Preview is right. Rendering is right. Both textures on both objects are right.
As long as octanes Render are not closed, then again open, only the last texture is right.: (

Why he does not take the texture if, nevertheless, he knows that she is right and now he also knows where she lies. Why does he read in not all textures automatically?

And thus it goes always in the change. Object A is okay, object B not. Object A is not a B etc. in order, for it object...

C4D File:

http://www75.zippyshare.com/v/8193352/file.html



Octane Render LOG:
Octane Render.rar
LOG File
(32.6 KiB) Downloaded 220 times
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aoktar
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Hi Rudi,
i checked your scene but did'nt understood. Your paths is relative, where is your textures? is in paths which are setted in texture paths?
check my picture.
Attachments
paths.jpg
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This description I have the problem again:
http://render.OTOY.com/forum/viewtopic.php?f=30 & t = 35459

I do not know whether you have read it already?

The path is used eg
D:\Textur\c4d

The texture is in fact under
D:\Textur\c4d\plant\baum\Textur-A

And under
D:\Textur\c4d\plant\Strauch\Textur-B

I put the path directly, just like you in your example, everything is alright.

But octane render must read but the subdirectories and memorize. You can not always adjust the paths... :roll:













opic.php?f=30&t=35459
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