yes, if you want i can preparekrzychuc4d wrote:Hi Aoktar,
Is it only for R14+
or it also works with R13 ?
thanks
Testing Beta 0.87b (SDK 1.20) **updated 04.10**
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
ok, it's readycyartist wrote:Can you upload a R13 version as well.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
82b is now working with the same scene that was crashing in 82a. Success!
Asrock z77 extreme9 | Intel i7 3770K 3.5 | Win 7 64 bit | (1) EVGA Titan| 30" Apple Cinema Display | LEPA G1600W PSU | 16GB Ram | Storm Trooper Case |
Autodesk Inventor>3DS Max >Cinema 4D R14 Broadcast
Autodesk Inventor>3DS Max >Cinema 4D R14 Broadcast
Hi Aoktar-
I don't want to jinx it but I'm really linking this new build. (.86d) I've been working on a heavy scene now for hours without crashes and material previews working!!! It's fantastic! Getting stuff done. Thanks for whatever you did, this is awesome.
Alec
I don't want to jinx it but I'm really linking this new build. (.86d) I've been working on a heavy scene now for hours without crashes and material previews working!!! It's fantastic! Getting stuff done. Thanks for whatever you did, this is awesome.
Alec
Alec Syme
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
- immortalartscom
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yeah! that sounds great! i will rerender my scene with that built.
thx
i hope that its true!
thx
i hope that its true!

i hope so, i'm totally focused on this problems. There is still a few problem about render queue scene switchingASyme1 wrote:Hi Aoktar-
I don't want to jinx it but I'm really linking this new build. (.86d) I've been working on a heavy scene now for hours without crashes and material previews working!!! It's fantastic! Getting stuff done. Thanks for whatever you did, this is awesome.
Alec
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Octanes Render knows where the textures lie, but he does not use them. Thus he uses always only the topical texture and not the previous one of another object.
In the material editor click on image texture, then on 3 points to open the path to the texture, everything is correct, texture is read. Click on Invert. Preview colors. Once again click on Invert. Preview is right. Rendering is right. Both textures on both objects are right.
As long as octanes Render are not closed, then again open, only the last texture is right.: (
Why he does not take the texture if, nevertheless, he knows that she is right and now he also knows where she lies. Why does he read in not all textures automatically?
And thus it goes always in the change. Object A is okay, object B not. Object A is not a B etc. in order, for it object...
C4D File:
http://www75.zippyshare.com/v/8193352/file.html
Octane Render LOG:
This description I have the problem again:
http://render.OTOY.com/forum/viewtopic.php?f=30 & t = 35459
I do not know whether you have read it already?
The path is used eg
D:\Textur\c4d
The texture is in fact under
D:\Textur\c4d\plant\baum\Textur-A
And under
D:\Textur\c4d\plant\Strauch\Textur-B
I put the path directly, just like you in your example, everything is alright.
But octane render must read but the subdirectories and memorize. You can not always adjust the paths...
opic.php?f=30&t=35459
http://render.OTOY.com/forum/viewtopic.php?f=30 & t = 35459
I do not know whether you have read it already?
The path is used eg
D:\Textur\c4d
The texture is in fact under
D:\Textur\c4d\plant\baum\Textur-A
And under
D:\Textur\c4d\plant\Strauch\Textur-B
I put the path directly, just like you in your example, everything is alright.
But octane render must read but the subdirectories and memorize. You can not always adjust the paths...

opic.php?f=30&t=35459