Been playing around with streamlining my vegetation workflow. Discovered the forest pro lets you xref files into max so the is no viewport/scene-size problems with lots of geometry. I'm using a simple mix material(diffuse with transparency and a glossy mat.) for most materials. Images are a little noisy, just some wip.
Landscape setup
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
You are in luck my friend! HDRI is from Michael Feuerroth's website, where he gives them away for free
:
http://www.feuerroth.de/free-stuff/
I've used the first one for this scene.

http://www.feuerroth.de/free-stuff/
I've used the first one for this scene.
Could you elaborate on this?ronjart wrote:Discovered the forest pro lets you xref files into max so the is no viewport/scene-size problems with lots of geometry.
Are you saying this workflow ignores the texture and geometry count? I'm sure I've misunderstood this comment...
Or are you saying that there are no viewport problems with lots of geometry?
Can you give us an idea of the poly count for this scene?
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
Sorry for not being more clear. This has nothing to do with the vram on your gfx-card. Just a way of loading in high amounts of high poly objects without slowing down the 3dsMax view-port or increasing the size of the actual .max file.
I just found out (I'm sure I'm not the first one
) how to use Forest Pro's library feature to xref other .max files. The scene only took about 1.3GB of vram on my 4gb gtx 680 (and I had chrome and some other programs running).
I just found out (I'm sure I'm not the first one

Ah yes, ok that's what I thought.
Thx for the reply.
Great WIPs by the way!
best,
O
Thx for the reply.
Great WIPs by the way!
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14