Landscape setup

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ronjart
Licensed Customer
Posts: 58
Joined: Wed Feb 08, 2012 12:20 am

Been playing around with streamlining my vegetation workflow. Discovered the forest pro lets you xref files into max so the is no viewport/scene-size problems with lots of geometry. I'm using a simple mix material(diffuse with transparency and a glossy mat.) for most materials. Images are a little noisy, just some wip.
Landscape Test.jpg
Jorgensen
Licensed Customer
Posts: 872
Joined: Sun Jun 30, 2013 10:53 am

top nice!
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
jbsfender
Licensed Customer
Posts: 52
Joined: Wed May 30, 2012 9:59 pm

Very nice! Is that just Octane sun and sky you've used to light the scene?
ronjart
Licensed Customer
Posts: 58
Joined: Wed Feb 08, 2012 12:20 am

Just a HDRI-environment.
jbsfender
Licensed Customer
Posts: 52
Joined: Wed May 30, 2012 9:59 pm

Where did you get the HDRI from if you don't mind me asking? It has the prefect vibe for a exterior scene I am working on at the moment. It's great since forest pro works with Octane, finally makes busy exterior scenes possible!
Ludovic_L
Licensed Customer
Posts: 16
Joined: Tue Jun 26, 2012 5:56 am

This is really beautiful.
ronjart
Licensed Customer
Posts: 58
Joined: Wed Feb 08, 2012 12:20 am

You are in luck my friend! HDRI is from Michael Feuerroth's website, where he gives them away for free :D :

http://www.feuerroth.de/free-stuff/

I've used the first one for this scene.
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Olitech
Licensed Customer
Posts: 447
Joined: Thu Apr 25, 2013 4:27 pm

ronjart wrote:Discovered the forest pro lets you xref files into max so the is no viewport/scene-size problems with lots of geometry.
Landscape Test.jpg
Could you elaborate on this?

Are you saying this workflow ignores the texture and geometry count? I'm sure I've misunderstood this comment...

Or are you saying that there are no viewport problems with lots of geometry?

Can you give us an idea of the poly count for this scene?

best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
ronjart
Licensed Customer
Posts: 58
Joined: Wed Feb 08, 2012 12:20 am

Sorry for not being more clear. This has nothing to do with the vram on your gfx-card. Just a way of loading in high amounts of high poly objects without slowing down the 3dsMax view-port or increasing the size of the actual .max file.

I just found out (I'm sure I'm not the first one :D ) how to use Forest Pro's library feature to xref other .max files. The scene only took about 1.3GB of vram on my 4gb gtx 680 (and I had chrome and some other programs running).
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Olitech
Licensed Customer
Posts: 447
Joined: Thu Apr 25, 2013 4:27 pm

Ah yes, ok that's what I thought.

Thx for the reply.

Great WIPs by the way!

best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
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