Octane Render v1.2 for 3ds Max
(4) GTX Titans
1000 samp/pix
1280x720
36 seconds/frame rendering time
Remaining noise removed with Neat Video
This is a scene from an animation we previously completed with V-Ray. With V-Ray, we were using a biased rendering method (Irradiance Map + Light Cache) and pre-calculating the GI (HUGE pain in the rear). GI precalc time + render time totaled about 45 minutes per frame. Octane wins.
For our next paid gig, I'll definitely kick up the samples/pix a bit higher. I could live with 1-2 minutes per frame if I had to.

Thanks, OTOY, for an amazing product! My life just got exponentially easier, and you can quote me on that.
JJ