Hello all.
first i want to say thank you for all the hard work.
Now i need some help here...lets see if i can explain this.
Animation problem...
when you render an animation, every frame is loaded in to the gpu memory and then rendered?
for exemple...my file loads in 10 seconds, and then the render process takes another 10 seconds(its a test animation), so every frame spend a total of 20 seconds to render.
In viewport rendered mode, I play the animation and no geometry reloading is done...so I ask is there a way to tell Blender to use always the same geometry info in all animation rendering?...so he does not reload every single frame.
If someone know a way to do this I would be very thankful.
good day to all of you.
cheers
resmas
OctaneRender™ for Blender 1.20.2 - 1.6 beta Win [OBSOLETE]
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Hi resmas,
I'm probably not the best one to answer your question, but I think Blender already
uses the same geometry info when it renders an animation sequence.
But maybe it's different for the preview Rendered Mode vs final render (?)

I'm probably not the best one to answer your question, but I think Blender already
uses the same geometry info when it renders an animation sequence.
But maybe it's different for the preview Rendered Mode vs final render (?)
2 GPUs: Zotac GTX 580 1.5gb Amp! GPU for Octane....Galaxy 210 1gb for display
CPU: AMD Phenom II X4 955,3.2 ghz RAM: 8gb OS: Win7 64
CPU: AMD Phenom II X4 955,3.2 ghz RAM: 8gb OS: Win7 64
Wrong.resmas wrote:In viewport rendered mode, I play the animation and no geometry reloading is done...

Not all animation rendering modes are implemented yet. It is explained in manual here:resmas wrote:when you render an animation, every frame is loaded in to the gpu memory and then rendered?
for exemple...my file loads in 10 seconds, and then the render process takes another 10 seconds(its a test animation), so every frame spend a total of 20 seconds to render.
http://render.otoy.com/manuals/Blender/?page_id=51
In later versions you will have the settings which will allow you to reload only changed geometry every frame, or only camera movements...
hello again, thx for you answer Megacal and JimStar.
My English is not as good t I would like to, so I will try to explain better.
I have tested the Global, Scatter, Movable Proxy, an As is setting, have get different results...
my results were...(6 frames rendering test)
Global
1m20s - since I press begin render animation until render 6 -
14s - 1 frame geometry reloading and render -
6s - 1 frame render -
Movable Proxy
(if I set all project to Movable proxy(in render settings tab) it doesn't render, so I changed all geometry info to movable proxy, on Object data Tab)
1m08s - since I press begin render animation until render 6 -
10s - 1 frame geometry reloading and render -
9 - 1 frame render -
So what I found is that (movable proxy)is faster to reload geometry, but a little slower to render.
I don't know if movable proxy is already operational, but I managed to reduce final animation render time. But it uses higher memory usage.
My scene must be optimized so it can take advantage of this kind of setup.
About the viewport rendering mode:
Jim what I was trying to say was that in viewport rendering mode if we move around the cam or play the animation(no animated geometry, no geometry editing, only camera animation) it doesn't need to reload the geometry. So can it be done in final render too?...Sorry for the noob questions..
If we could save image from the viewport render mode would be great...
cheers and many thanks for your time.
resmas
My English is not as good t I would like to, so I will try to explain better.
I have tested the Global, Scatter, Movable Proxy, an As is setting, have get different results...
my results were...(6 frames rendering test)
Global
1m20s - since I press begin render animation until render 6 -
14s - 1 frame geometry reloading and render -
6s - 1 frame render -
Movable Proxy
(if I set all project to Movable proxy(in render settings tab) it doesn't render, so I changed all geometry info to movable proxy, on Object data Tab)
1m08s - since I press begin render animation until render 6 -
10s - 1 frame geometry reloading and render -
9 - 1 frame render -
So what I found is that (movable proxy)is faster to reload geometry, but a little slower to render.
I don't know if movable proxy is already operational, but I managed to reduce final animation render time. But it uses higher memory usage.
My scene must be optimized so it can take advantage of this kind of setup.
About the viewport rendering mode:
Jim what I was trying to say was that in viewport rendering mode if we move around the cam or play the animation(no animated geometry, no geometry editing, only camera animation) it doesn't need to reload the geometry. So can it be done in final render too?...Sorry for the noob questions..

If we could save image from the viewport render mode would be great...

cheers and many thanks for your time.
resmas
i7-2600k | SSD Vertex 3 | WD Velociraptor | WS Revolution | 16GB Ram HyperX | PSU LEPA G1600W | 3 X Asus GTX590 |
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Just saw this
cheers
resmas
Thanks mate.In later versions you will have the settings which will allow you to reload only changed geometry every frame, or only camera movements...

cheers
resmas
i7-2600k | SSD Vertex 3 | WD Velociraptor | WS Revolution | 16GB Ram HyperX | PSU LEPA G1600W | 3 X Asus GTX590 |
https://pt-pt.facebook.com/arq.resmas
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"Movable proxy" mode is not available in current beta version, as stated in manual.

This is stated in manual too.resmas wrote:So what I found is that (movable proxy)is faster to reload geometry, but a little slower to render.

Not so great, as in viewport you have only 8-bit per color image, but in F12 render you get the 32-bit image-buffer...resmas wrote:If we could save image from the viewport render mode would be great...

Anyway, this feature (save viewport) - is rather feature of Blender itself, not the plugin's... So, I think you should ask Blender developers to add this simple feature into Blender (and it will work for any renderer in this case). Otoy can not spend resources to improve Blender itself...
Thanks Jim for your patience, I was wondering if I was doing anything wrong.
really Thank You for the hard work.
all the luck to you...
will be waiting for the next updates.
cheers
resmas
really Thank You for the hard work.
all the luck to you...
will be waiting for the next updates.
cheers
resmas
i7-2600k | SSD Vertex 3 | WD Velociraptor | WS Revolution | 16GB Ram HyperX | PSU LEPA G1600W | 3 X Asus GTX590 |
https://pt-pt.facebook.com/arq.resmas
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