Clip Maps
Moderator: juanjgon
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Can't find it anywhere. Can I use clip maps with Octane? If so how?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Thanks.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- BorisGoreta
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- Joined: Fri Dec 07, 2012 6:45 pm
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But this does not work with deep channel kernel and depth map. How do I render a depth map of the scene full of trees with alpha maps on leaf polygons ?
19 x NVIDIA GTX http://www.borisgoreta.com
- BorisGoreta
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I suspect there is a bug. Check out direct light render, all leaves are rendered correctly. On the depthe channel render only one leaf surface is rendered with opacity ( there are 3 leaf surfaces ). Other two surfaces are completely opaque.
19 x NVIDIA GTX http://www.borisgoreta.com
Boris, the problem is the material mixer node you are using in some leaf materials.
I think that this is a limitation of the InfoChannel kernel design, that only evaluate first material node available in the object to make possible a fast buffer rendering without a full shader tree evaluation. If the first node is the material mixer, that doesn't support opacity, you don't get the clip map.
The workaround is to don't use the material mixer node for render buffers, you need to link a material with the clip map to the root node material input.
-Juanjo
I think that this is a limitation of the InfoChannel kernel design, that only evaluate first material node available in the object to make possible a fast buffer rendering without a full shader tree evaluation. If the first node is the material mixer, that doesn't support opacity, you don't get the clip map.
The workaround is to don't use the material mixer node for render buffers, you need to link a material with the clip map to the root node material input.
-Juanjo
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
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Ok thanks for explaining. Good to know.
19 x NVIDIA GTX http://www.borisgoreta.com