Semi-final afternoon shot - Criticism appreciated!

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jvincent
Licensed Customer
Posts: 36
Joined: Wed Feb 13, 2013 8:45 pm

Hello everyone!

Here is my latest image and as always I'm fishing for criticism :).

I did this in Direct Lighting Diffuse.
Image size is 2500*1250 pixels.
Image has 16000 samples but was clean much before that.
I'm using forest pack for the grass and Hdr lighting for the lighting so no daylight model from octane.
I used bloom and glare.

If you have any questions about what other kind of settings I'm using feel free to ask my dudes.

I'm using two Gtx690's and I'm not sure how long it took to render cause I was sleeping but it was probably somewhere between 4-6 hours or so...

I was thinking of adding a little something something in the back yard like a playground or something but I'm not quite sure yet so I'm looking for suggestions from anyone that has any.
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Art1.jpg
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merid888

nice image, but 4-6 hours is a lot time, don't you ?
i have 1 gtx690 and the times is minutes in the same diffuse and direct light, i use forestpro 4.1.2 too
let's Exchange ideas, some mail to chat ?
gilberto
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

Looks good to me, but there's something weird about the view through the large windows. It's like the furniture inside is duplicated. I'm assuming its that you have modelled the glass with thickness, however, is the thickness maybe too much? It may not be that, I can't tell.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
Jaroff
Licensed Customer
Posts: 78
Joined: Wed Nov 14, 2012 3:59 pm
Location: Poland
Contact:

8196x4096, 300-500 passes ( somethimes in DL 100 passes ), few minutes, scale it down and the effect will be the same. With Your video card I think about 15 minutes :).
Sorry for my English :) Xnote p370em ( clevo) 32GB, 2xGTX670MX
http://form2form.com
jvincent
Licensed Customer
Posts: 36
Joined: Wed Feb 13, 2013 8:45 pm

Hey everyone thanks for the responses.

@merid888 I know the rendering time is insane... I'm not quite sure why. I'd love to chat!

@gordonrobb you're right about the windows and the thickness. I thought it was the reflection so I just put it down to 0 and I still had that problem. I'll take care of the thickness and see if that solves the problem.

@Jaroff I'm afraid I didn't really understand the beginning of your message. What do you mean by 8196*4096 and 300-500 passes. And what is Direct Lighting 100 passes?
jvincent
Licensed Customer
Posts: 36
Joined: Wed Feb 13, 2013 8:45 pm

By the way I just checked my scene and it takes 35 minutes to render the same scene but in an image that is only 400*800 pixels.
jvincent
Licensed Customer
Posts: 36
Joined: Wed Feb 13, 2013 8:45 pm

Octane says I have 12,832,042 triangles... Anyone think that is the cause for very long rendering time?

Also I'm rendering in 3ds max, not standalone
Jaroff
Licensed Customer
Posts: 78
Joined: Wed Nov 14, 2012 3:59 pm
Location: Poland
Contact:

You right it's unclear :). Image resolution: power of two, 8192x4096px. Maxsamples 300-500 s/px in directlightning diffuse mode, not 16000. In directlightning Ambient oclussiom, sometimes 100 s/px gives good effect with resolution 8192x4096 . Next You need to scale it in PS, gimp etc.. 4x down to 2000x1000 and image will be sharp and ready in 15 minutes with Your video card.
Sorry for my English :) Xnote p370em ( clevo) 32GB, 2xGTX670MX
http://form2form.com
jvincent
Licensed Customer
Posts: 36
Joined: Wed Feb 13, 2013 8:45 pm

Thanks Jaroff. I'll try that right now and I'll let you know how it went
jvincent
Licensed Customer
Posts: 36
Joined: Wed Feb 13, 2013 8:45 pm

So I tried doing what you suggested and even when I resample the image in Photoshop I can still see a good amount of grain. I actually found what was causing my render to take so many hours. It was some highly detailed useless geometry that couldn't even be seen from where my image was. I removed it and I'm now rendering an image with 4000 samples that should take only 25 minutes so that is a lot better.

Thanks for the help anyways!
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