Hi JimStar,
I have a problem where animated light nodes does not update per frame in a batch render when they are set to be movable proxy and the animation mode in render settings is also set to movable proxy. One scene I have will render all the way through but the animated lights will stay static as they were on frame one and in the simple scene I have attached to this post the render will error out as it starts to compile the second frame with the following verbose output.
Octane: Frame 1 is rendered, saved "tga" image to "C:/maya/projects/test/image
s/lightMovableProxyScene.0001.tga"
Octane: starting movable proxy animation of frame 2...
Error: Octane: Error refreshing movable proxies. Octane render stopped.
Scene lightMovableProxyScene.mb completed.
At the moment the only way for me to render animated light nodes is to use the Full animation mode which is really inefficient when I have a heavy scene which takes 3-5 mins to transfer and only 1 min to render.
problem with light nodes set to movable proxy
Moderator: JimStar
- Attachments
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- lightMovableProxyScene.zip
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Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB