I couldn't get Tony's Skin Shader set up right so this is with Kayze's SSS Shader.
I have a bump, a specular, a color, a subdermal and an epidermal map.
The dress has a mix map falloff diffuse/gloss shader and a bump.
The hair has a bump, specular and a color and uses Tony's Hair Shader. It still looks wrong.
PMC baked for 400 cycles. You really can notice the imperfections in the texturing when you use the more accurate kernels. Any case, looking a bit better methinks - still needs lots of work.
