OctaneRender™ for Blender 1.20.2 - 1.6 beta Win [OBSOLETE]

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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JimStar
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I will improve this "closing process" later, adding the normal RMB menu popping up.;) Just some more important things are in priority right now...
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vinz
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sure, don't worry about that, i was just curious to know if it was an intented behaviour ! now i know that .. i like this efficient way to close things ! it disappear like a ghost hahahaha. :D
i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender
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resmas
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thanks for all the hard work.
Im still trying to take the full advantage of the plugin but i miss some knowledge. :lol:

But for now all i can say is a BIG thank you.

The LocalDB is a +1000 option if you can add it to the liveDB(I don't use that much the LiveDB, but the local one would be a great help) :D

cheers

resmas
i7-2600k | SSD Vertex 3 | WD Velociraptor | WS Revolution | 16GB Ram HyperX | PSU LEPA G1600W | 3 X Asus GTX590 |
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matej
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JimStar wrote:Perhaps I will consider the opportunity to add the "local store" feature to LiveDB section in Blender later. But anyway, it can only be done if you already have the LiveDB section implemented to which you can add this feature.
Please do. It doesn't need to be anything fancy, just categorizing .ocm files inside some folder ("store root") according to all subfolders (root->metals->rusty, etc..).

Most of us (non-beginners) already have big personal material libraries that are scattered through projects, .ocm files, etc. A way to organize these and easily import them into future projects, would be much useful.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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vinz
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matej wrote:
JimStar wrote:...A way to organize these and easily import them into future projects, would be much useful.
+1000

And also it would be usefull to import *.ocm in order to easily convert previous "octane standalone" projects with a lot of materials into "octane blender" projects !
i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender
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aLeXXtoR
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matej wrote:Most of us (non-beginners) already have big personal material libraries that are scattered through projects, .ocm files, etc. A way to organize these and easily import them into future projects, would be much useful.
I agree. This feature would be the most useful at this moment.
Win 10 Pro 64bit | GeForce RTX 2070 SUPER 8Gb | AMD Ryzen 7 3700X | 32GB RAM
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Inciner
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Hello there =)
Sorry, but I can't get 1.5 and 1.6 working on win7 x64 with GT 525m, including 4 times of reinstalling. "Waiting for image" issue.
1.2 blender+server is latest version that works, even after reinstallation.

Вот так. Thanks for your attention. =)
Яussian engineer (AutoCAD+LISP/Blender 2.69/3dsmax/Mypaint/GIMP) | win7x64 + GT525m DELL || win8x64 16Gb RAM 2x GTX 770
megacal
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привет Inciner =)

I had the same problem, and so have others.

I'm not exactly sure how I got it to work.

Just checking...did you turn on the Octane server? There should be an icon in
your tray.

Did you login one time? Unfortunately, it will not say, "Login Successful! =)" if it
worked, but it must be done.

Whatever was the problem, I can't even re-create it now, i.e. I can't get
it to fail. :D

Here is a screenshot of BlenderOctane running with Octane Server.

Sorry I don't have a definite answer...maybe someone else does(?).

But I'm sure you will get it working.
;)
2 GPUs: Zotac GTX 580 1.5gb Amp! GPU for Octane....Galaxy 210 1gb for display
CPU: AMD Phenom II X4 955,3.2 ghz RAM: 8gb OS: Win7 64
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steveps3
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:(
Last edited by steveps3 on Thu Sep 19, 2013 6:53 am, edited 1 time in total.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
Sdados
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Joined: Tue Oct 19, 2010 1:15 pm

Hi guys!

Just bought the plugin for blender but I am having the same issue above. I already had a licence of octane, and I had the 1.2 for win64 installed and active.

I installed octane server and blender octane, the run the server and then blender octane. Activated the plugin, filled my data in the render panel, but when I run the real time viewport I get "waiting for image".

The strange thing is that the user and pass disappear immediately after the first try of rendering, and also the icon of octane server disappear quite fast from the tray...

Hope someone could help me with this...
win7 64, i5 750, 16gb ram, geforce 570gtx 2,5gb
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